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Chapter II - Creating a Character


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#1 cparadis

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Posted 21 August 2012 - 04:02 PM

Here are some suggested revisions for Chapter II.  Obviously, these are only suggestions as some suggestions might be against the intent of the designers, particularly the decision regarding what talents are permanent abilities.

 

Character Generation

 

p. 28, col 1, para, 1 - Text states “. . . players invest their experience points to improve starting characteristics, acquire training in key skills, choose starting equipment, learn special talents . . .”  This does not appear to be true from the text.  While the starting equipment rules are vague, see below, Step 6 on pp. 64-65 do not provide any rules for investing experience in order to choose starting equipment. This is also contradicted by the text of Step 6 on the bottom of p. 28.

 

Character Generation Steps

 

Step 2: Determine Obligation

 

p. 28, col 1, para 6 - “More on Obligation is covered on page 30.”  Text incorrectly cites to page 29.

 

Step 4: Select Character Class

 

p. 28, col 2, para 2 - Perhaps change “These skills should be checked . . .” to “Place a check mark next to these skills . . .”  Changes to active voice and brings in line with discussion of skills with check marks on p. 64.  Also, “should be checked” may be unclear.

 

Step 8: Determine Starting Motivations

 

p. 29, col 1, para 1 - An abbreviation for experience points is given here even though it is not the first mention of experience points and the abbreviation XP isn’t used again for another page.  Perhaps move the abbreviation to Step 6 which discusses investing experience points.

 

Step 9: Finishing Personal Touches

 

p. 29, col 1, para 4 - “(see pages 30 and 66 respectively).”  - Text incorrectly points to page 29.

 

Step 2: Obligation

 

p. 30, col 1, para 2 - “During character creation, players not only customize their characters by selecting skills or characteristics, but also . . .” Adding also after “but.”  Another nitpicky rule.

31, Assembling the Group’s Obligation - sidebar references a “ship character sheet” at the back of the book.  No such sheet is included.

p. 31, Assembling the Group’s Obligation - at one point text refers to “Obligation Check Chart” and another refers to “Obligation Check chart.”

p. 31, Assembling the Group’s Obligation - “For example, consider a party with four PCs, . . .” Change Player Characters to PCs to bring in line with style.

p. 31, Assembling the Group’s Obligation - “Oskara’s obligation is duty (in this case, her duty to her clan back home). 41-VEX’s obligation is Debt (the cost of purchasing his own freedom).  Lowhrrick’s Obligation is Oath (he’s sworn to hunt down the Trandoshan slavers who kidnapped his family).  Pash’s Obligation is Favor . . .”

 

Obligations in Play

 

p. 31, col 1, para 2 - “Before each session, the GM makes a percentile roll . . .” Makes this consistent with description of percentile rolls on p. 11.

 

Obligation Check Results

 

p. 31, col 1, para 3 - “if the rolls is greater than the group’s total Obligation . . .” Added “group’s” to make sentence more clear and to align it with analogous sentence in the paragraph below.

p. 31, col 2, para 2 - “This PC reduces his strain . . .”  Change Player Character to PC to bring in line with style.

p. 31, col 2, para 3 - “. . . and the PC whose Obligation triggered . . .”  Change Player Character to PC to bring in line with style.

p. 31, col 2, para 4 - “These mechanical effects represent either internal or external pressure on the PCs as a result . . .”  Change Player Characters to PCs to bring in line with style.

p. 31 Table 2-3 - This appears to be the only place that the text states that PCs start with 500 credits.  I could be mistaken about that.  However, this probably could be made more clear.

p. 32, Example Obligation Check sidebar, para 4 - “In this case, Oskara, Lowhhrick, and Pash . . .” Added Lowhhrick, who was left out of the example.

p. 33 - Exceeding 100 Obligation and Obligation Cap sidebars should probably be switched.  Currently, the text states the special case and then the reader learns that there is a special case.

p. 33 Obligation Cap sidebar - “While 100 is the top practical range on a percentile roll, . . .” Makes this consistent with description of percentile rolls on p. 11.

 

Step 3: Selecting a Species

 

Gand

 

p. 36, col 1, para 3 - “You can almost guarantee that a Gand’s breathing apparatus, translator, blaster, and shockprod staff are customized . . .”

 

Trandoshans

 

p. 38, col 1, para 2 - “ . . . come from a society that emphasizes strength, skill at hunting, resilience, and self-reliance.”  Added serial comma after “resilience.”

p. 38, col 2, Regeneration - text refers to “Bacta tanks” but on p. 143 text refers to “bacta tank.”   However, page 89 refers to “Bacta tanks” so reference on p. 143 is probably incorrect.

 

Twi’leks

 

p. 38, col 1, para 7 - Should there be a hypen in the sentence “A family’s five most important Twi’leks lead their respected head-clans . . .”

p. 38, col 1, para 8 - “Twi’lek leaders echibit disgust at any accusation of slavery and deny that they would ever put their own people in bondage.”  Removed “, ” after “bondage.”

 

Wookies

 

p. 39, col 2, para 1 - “materiel” has an odd accent mark over the first “e.”

p. 39, Species Abilities, “Wookie Rage: When a Wookie . . .” Removed duplicate “Wookie Rage.”

p. 39, Species Abilities, Wookie Rage - “When a Wookie has suffered any wounds, his Brawl and Melee attacks deal +1 damage.  When a Wookie is Ctirically Injured, his Brawl and Melee attacks deal +2 damage.”

 

Steps 4 and 5: Selecting a Career and Specializations

 

Bounty Hunter

 

p. 40, col 1, para 4 - “Most Bounty Hunters . . .”  Added “Bounty” before “Hunters”

p. 40, col 2, para 2 - “. . . and Ranged (Light) . . .” Changed “Range (Light)” to “Ranged (Light)”

Gadgeteer Talent Tree Armor Master and Improved Armor Master in the text use the British spelling of Armor, rest of the text uses American spelling “Armor.”

 

Suvivalist Talent Tree - 5xp rank of Expert Tracker is marked as a Permanent Ability but 15xp and 20xp ranks are not.

 

 

 

The Colonist 

 

Doctor Talent Tree - 5xp rank of Surgeon is not marked as a Permanent Ability but 15xp and 20xp ranks are.

 

Politico Talent Tree - One of the 5xp rank of Plausible Deniability is not marked as a Permanent Ability but the other ranks are.

 

Politico Talent Tree - The two 5xp ranks of Plausible Deniability have different wording.

 

 

 

 

 

 

The Explorer

 

Fringer Talent Tree, Fringer Bonus Skills - “Astrogation, Coordination . . .” Removed space after Astrogation before comma

 

Fringer Talent Tree - One of the 5xp rank of Street Smarts is not marked as a Permanent Ability but the other ranks are.

 

Fringer Talent Tree - The 15 xp rank of Rapid Recovery is not marked as a permanent ability but the 20xp rank is.

 

Fringer Talent Tree - Defensive Driver is mispelled at the 15xp level.

 

 

 

 

The Hired Gun

p. 52, col 1, para 1 - “The Hired Gun’s eight career skills are . . . Ranged (Light)”  Replaced “Range (Light) with “Ranged Light.”

Hired Gun Talent Tree - 5xp and 25xp ranks of barrage are not permanent but 10xp is.

 

Marauder Talent Tree - Text of Lethal Blows talents is the same, but the character spacing is different in the two boxes.

 

Mercenary Soldier Talent Tree - 5xp rank of command is not permanent but 15xp is.

 

 

 

 

The Smuggler

p. 56, col 1, para 3 - “That requires a job of such . . .” Added “a” before “job.”

Pilot Talent Tree - 5xp rank of Skilled Jockey is permanent but 10xp is not.

 

Scoundrel Talent Tree - The 10xp rank of Black Market Contacts has an extra space and period at the end.

 

 

The Technician

 

Mechanic Talent Tree - 20xp rank of Fine Tuning is permanent but 5xp is not.

 

Slicer Talent Tree - 5xp and 10xp ranks of Bypass Security are permanent but 15xp is not.

 

Slicer Talent Tree - 20xp rank of Defensive Slicing is permanent but 10xp and 15xp ranks are not.

 

 

 

 

 

Step 6: Invest Experience Points

 

Improving Characters

 

p. 64, col 2, para 1 - “(during gameplay . . .)”  Changed capitalization of “During.”  Alternatively, a period could be placed after “any later time” and the second clause set off as its own sentence.

 

Skill Training

 

p 64, col 2, para 3 - “The character should have check marks next to a number of skills based on his starting career and specialization.”  Text refers to “profession,” but I believe it means “specialization.”

p. 64 Table 2-4 does not reflect the XP cost increase for training non-career skills.

 

Step 7: Determine Derived Attributes

 

Soak Value

p. 65, col 2, para 8 - “After determining this initial value, increases to a character’s Brawn rating increase his soak value.”  Changed capitalization of “soak value” to align with style.

 

Step 8: Determine Motivation

p. 66, col 1, para 2 - “. . . to determine his character’s primary Motivation . . .”

 

Types of Motivation

p. 66, col 1, para 4 - “In Edge of the Empire . . .” Text refers to Edge of the Darkness which sounds like a great name for an adventure or supplement for the Edge of the Empire line

 

Changing Motivations

p. 67, col 1, para 4 - “. . . or the destruction of the character’s home planet for the Cause (Local Politics) Motivation.”  Added “Motivation” to align with style.

p. 67, col 2, para 1 - “ . . . he should not receive any bonus experience points for his previous Motivation until . . .” Removed “and” after “Motivation.”

 

Secret Motivations

 

p. 67, col 2, para 2 - “ . . . the GM should note them and keep . . .” Removed “as done” after them.

p. 67, col 2, para 2 - Text refers to “Motivations listed below” but there are no Motivations listed below, all the Motivations come before.  This section could be moved to an earlier part before the Motivation tables.

 

 

Step 9: Finishing Touches

 

p. 67, col 2, para 5 - “PCs may stem from a variety . . .” Changed Player Characters to PCs to align with style.

p. 68, col 1 - Height, weight, and build - text refers to meter.

p. 68, col 1 - Height, weight, and build - “. . . physical appearances to match their physical characteristics, Brawn and Agility.”  Change capitalization of Brawn and Agility.

 

Step 10: Selecting a Ship

 

Ghtroc 720 Light Freighter

 

p. 68, col 1, para 8 - “Made by the now defunct Ghtroc . . .” Replaced “new” with “now.”

 

 

Additional notes:

 

A section on purchasing gear/weapons/armor, etc. might be nice to add. Something that clarifies how many credits the PCs have to start with.



#2 Cavernous

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Posted 21 August 2012 - 06:21 PM

 It took me a while to find but if you go to page 31 in step 2 of character creation.   On Table 2-3: Additional obligation bonus  it gives you a chart saying you start with 500 credits if you take no additional obligations.  Also if you decide to take additional obligation in the chart it tells you the xp and credits you get for the obligation.



#3 Morik

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Posted 24 August 2012 - 02:40 AM

Just a little typo here:

 

Character Creation, Step 8, under Types of Motivation: "In Edge of the Darkness…"

 

Shouldn't that say, "In Edge of the Empire…"?



#4 nyriv1

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Posted 25 August 2012 - 04:05 PM

Here's a few more.

I will also continue listing the Permanent Tag variances (if they are an actual error)

Bounty Hunter 

Assassin Talent Tree - 20xp rank of Deadly Accuracy is marked as a Permanent Ability but  Gadgeteer Talent Tree 20xprank is not.  Hired Gun: Merc Soldier also has Deadly Accuracy at 25xp listed as a permanent.

The Colonist

Doctor Talent Tree - 5xp rank of Bacta Specialist is not marked as a Permanent Ability but the two 15xp  ranks are.

Politico Talent Tree - 10xp rank of Kill with Kindness is not marked as a Permanent Ability but the 5xp and 15xp  ranks are.

Scholar Talent Tree - one 10xp rank of Researcher is  marked as a Permanent Ability but the 5xp and other 10xp ranks aren't.

 

The Explorer

Fringer Talent Tree -  the 20xp rank of Rapid Recovery is lacking the "y" in Recovery.

Fringer Talent Tree - 15xp rank of Durable is not marked as a Permanent Ability but  the Bodyguard Talent Tree  5xp rank is.

Scout Talent Tree -  the 5xp and 15xp Rapid Recovery are not  marked as Permanent but the Fringer Talent Tree had them marked Permanent (most of the time..)

 

The Hired Gun

p. 52, col 1, para 5 - “and exactly the right people to get behind when the blaster fire starts flying.”  Added -s to start.

Marauder Talent Tree - 5xp rank of Feral Strength is not marked as a Permanent Ability but the 10xp and 20xp ranks are.

Mercenary Soldier Talent Tree - Field Commander (15xp) description should have Presence capitalized.

 

The Smuggler

p.56, col 1, para 6 - (Space); (this gives him the chance to have two ranks starting out in this skill),   Added opening parenthesis before this to match the closing parenthesis.  Should be rewritten to not be so ungainly however

Pilot Talent Tree -  5xp rank of Let's Ride is marked as Permanent, but the Fringer Talent Tree 15xp and Scout talent tree 10xp versions are not.

Scoundrel Talent Tree - 15xp ranked Black Market Contacts is marked as not permanent while the 5xp and 10xp ranks are Permanent.

 

Step 6: Invest Experience Points

Table 2-4 is confusing.  Options Column should be broken up into two: Category and Options to make more readable

  Example:

Category                                     Options

Characteristics                         May only be increased with experience points during character creation

 

Step 8: Determine Motivation

 p. 66, col 1, para 5 " This Motivation is internal and often abstract, and possibly selfish in nature" change possible to possibly  

p. 66: Tables 2-5, 2-6, 2-7, 2-8 Inconsistent spacing around slash punctuation (Wanderlust  /  Novelty v. Religion/Spirituality, etc.)

 

Changing Motivations

 

 p. 67, col 2, para 1 - “ . . . he should not receive any bonus experience points for his previous Motivation until he has sufficiently proven his commitment to his new Motivation"   cparadis's correction above holds if the intent is to allow the PC to keep the old motivation and gain a new one. If the old motivation is discarded, the sentence needs a full rewrite 

 

Step 9: Finishing Touches

p.68, col 1, para 3 - "between 1.5 to 2 meters tall, " added -s to meter, removed -er from taller

 



#5 cetiken

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Posted 26 August 2012 - 01:00 PM

 Pg 66: tables 2-5, 2-7, 2-8 gain no benifit from being d%. Suggest changing to d10 tables for simplicity. 



#6 nyriv1

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Posted 26 August 2012 - 02:52 PM

 p. 56 (The Pilot Talent Tree) Brilliant Evasion, a 25xp rank Talent, has Pilot (Planet or Space), which should be Pilot (Planetary or Space)

                                                    Skilled Jockey (at 5xp and 10xp) should also replace Pilot (Planet) with Pilot (Planetary)



#7 Gobbo

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Posted 26 August 2012 - 03:35 PM

cetiken said:

 Pg 66: tables 2-5, 2-7, 2-8 gain no benifit from being d%. Suggest changing to d10 tables for simplicity. 

I disagree. d% is used as a standard in quite a few games.  d10, is just a single die, and d100 is also used to designate a percentile roll.

 



#8 cetiken

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Posted 26 August 2012 - 06:03 PM

Gobbo said:

I disagree. d% is used as a standard in quite a few games.  d10, is just a single die, and d100 is also used to designate a percentile roll.

But look at the tables I mention.  Each only lists 10 things with an equal chance of being rolled.   The d100 is exactly equivalent to the d10 in this case.



#9 cparadis

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Posted 28 August 2012 - 02:31 PM

 page 42 - Gadgeteer - Improved Armor Master at the 25 XP level - Change "defence" to "defense"



#10 Green Leader

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Posted 30 August 2012 - 03:42 PM

*This is all in addendum to the previous posters' excellent work*

 

CHAPTER II: CREATING A CHARACTER

Throughout Chapter II, “Pilot (Planet)” is used instead of the correct “Pilot (Planetary)” Additionally, “Range (XX)” is also often used, rather than the correct Ranged (XX). The number of incidents is too high to list individually; I recommend a mass search and replace. I don’t yet know if this continues throughout the book.

Another common style discrepancy throughout the talent trees in this chapter is the comma usage after “Once per encounter,” “Once per game,” “Once per round,” and so on. Occasionally there is a comma, but often there isn’t. Either way works, but they should all match up. If you want my opinion, I would use the comma. (“Once per encounter, may . . .”)

Title Quote

“Obi-wan Kenobi” should be “Obi-Wan Kenobi”

Character Generation Steps
--Step 3: Select Character Species

p. 28, para 1, last sent
“It also provides a default wound threshold and strain threshold values.” The “a” before “default” should be removed, as “values” is pluralized. It should read: “It also provides default wound threshold and strain threshold values.”

--Step 6: Invest Experience Points

p. 28, para 1, sent 1
“do” should probably be removed. (“Players gain additional experience points. . .”)

--Step 10: Group Selects Ship

p. 29, para 3, sent 2
The text refers to players choosing between light freighter, bulk freighter, and transport hull types. Looking at the Starships and Vehicles chapter, and under the appropriate starships, I only see “transport,” and “freighter” listed. In addition, the Firespray System Patrol Craft is one of the choices a player may make, but it has a hull type of “patrol boat.”

Incidentally, after a brief skim, I don’t see any discussion in Chapter VII: Starships and Vehicles about the various hull types. I may be getting ahead of myself here, but this might be an oversight.

What is Obligation?
--Player Starting Obligation Values

p. 30, para 1, sent 1
The text states that table 2-2 is designed to have starting parties begin with a total group Obligation of 60-70. Looking at the table, it seems like this figure should be 50-60 instead (although this also breaks down at the 6+ PCs level).

Obligation Cap (Sidebar)

p. 33
The second-to-last sentence states that the effects of exceeding 100 Obligation “are covered below.” They are, however, covered in another sidebar to the left of this sidebar.

The last sentence refers to a point that should be brought to the players’ attentions—except that the sidebar ends there and the point is never raised.

Step 3: Selecting a Species

p. 33, col 1, para 1, sent 2
“Star Wars” should be italicized

Droids (Class Four)

p. 35
Under Special Abilities, in the 1st and 3rd sentences, “medicine” should be capitalized

Humans

p. 36, para 2, last sent
“. . . reject all aspects of the technology . . .” should be “ . . .reject all aspects of technology . . .”

Trandoshans

p. 38, first sentence under “Regeneration”
“Bacta” should not be capitalized

The Bounty Hunter – Reputation is Everything
--Gadgeteer – Connoisseur of Tech

p. 40, para 1, sent 1
I don’t believe “Acquisition” should be capitalized

Bounty Hunter: Assassin Talent Tree

p. 41, Precise Aim
“defence” should be “defense”

p. 41, Improved Precise Aim
“defence” should be “defense”

p. 41 (and p. 45 and 48), Dodge
“When targeted by combat check . . .” should be “When targeted by a combat check . . .”

Bounty Hunter: Survivalist Talent Tree

p. 43, Heroic Fortitude
“critical injuries” should be capitalized

Colonist: Doctor Talent Tree

p. 45, Bacta Specialist
“Bacta tank” should be all lowercase

Colonist: Scholar Talent Tree

p. 47, Natural Scholar
“Knowledge Skill check” should be “Knowledge skill check”

The Explorer – Expanding the Galaxy
--Trader – Discovering New Markets

p. 48, para 2
The end parenthesis in “Knowledge (Education)” should be in bold.

Explorer: Fringer Talent Tree

p. 49, Rapid Recover (first column)
The name of this talent should be Rapid Recovery

p. 49, Definsive [sic] Driving
“defence” should be “defense”

Explorer: Trader Talent Tree

p. 51, Grit (fourth column)
“Grit:” should be removed

p. 51, Natural Negotiator
“. . . re-roll any one Cool or Negotiate check” should be “. . . re-roll any 1 Cool or Negotiate check.” This is to match the style of the rest of the talent trees in Chapter II.

Although I believe it probably should follow the style in the Natural Negotiator talent (not the numerical “1”). “Any one skill check” rather than “Any 1 skill check,” since an actual numeric value isn’t being discussed in these cases.

The talent “Dedication” (in every talent tree), should also probably follow this rule. (“Gain +1 to one characteristic . . .”)

Smuggler: Pilot Talent Tree

p. 57, Brilliant Evasion
“test” should be “check.” Also, I don’t believe “Opposed” should be capitalized

Smuggler: Scoundrel Talent Tree

p. 58, Convincing Demeanor (first, second, and third columns)
“skullduggery” should be “skulduggery”

Technician: Mechanic Talent Tree

p. 61, Contraption
“test” should be “check”

p. 61, Hold Together
Add “a” before “vehicle or starship”

p. 61, Fine Tuning (each in the third column)
I don’t believe “Action” should be capitalized

p. 61, Hard Headed
“. . . Hard Headed Action . . .” should be “. . . Hard Headed action . . .”

p. 61, Improved Hard Headed
“Formidable [◊◊◊◊◊]” probably isn’t used in order to save space (using “a more difficult Hard Headed action” instead), but I could be wrong

Technician: Outlaw Tech Talent Tree

p. 62, Speaks Binary (second and third columns)
“Droids” should not be capitalized

p. 62, Brace (third and fourth columns)
I don’t believe “Action” should be capitalized

p. 62, Known Schematic
“KNown” should be “Known”

Technician: Slicer Talent Tree

p. 63, Skilled Slicer
I don’t believe “Maneuvers” should be capitalized

p. 63, Mental Fortress
“critical injuries” should be capitalized

Step 6: Invest Experience Points
--Skill Training

p. 64, para 2, last sent
“zero” should be “Rank 0” to match style

p. 64, para 3, sent 6
“zero” should be “Rank 0” to match style

Step 6: Invest Experience Points
--Acquiring Talents

p. 65, para 2, last sent
“. . . fifth and final row’s choices costs 25 . . .” should be “. . . fifth and final row’s choices cost 25 . . .” (removed pluralization from “costs”)

Step 6: Invest Experience Points
--Acquiring New Specializations

p. 65, para 3, sentences 1 and 2
“5 experience” and “10 experience” should be “5 experience points” and “10 experience points”

p. 65, para 4, first sent
I recommend ending the sentence at “any one time” (using a period at the end), and capitalizing “in” in the parentheses and moving the period at the outside of the parentheses inside

Step 7: Determine Derived Attributes
--Wound Threshold

p. 65
The first sentence would probably read better as “A character’s wound threshold represents how many wounds—physical damage—a character can withstand . . .”

Step 7: Determine Derived Attributes
--Defense

p. 65, para 1, first sent
The comma should be removed (“. . . by wearing armor or by adopting . . .”)

Step 8: Determine Motivations

p. 66, para 2, sent 1
“Motivations” should be “Motivation” (I believe this is the only time Motivation is pluralized in reference to one character’s Motivation)

p. 66, Table 2-5
Under the Ambition results for 71-80 and 91-00, there is a discrepancy with the spacing before and after the backslash. I prefer the 71-80 version (with the spacing), but either way it should be consistent

p. 66, Table 2-7
Backslash spacing discrepancy for the Cause results for 01-10 and 11-20

p. 66, Table 2-8
Backslash spacing discrepancy for the Relationship results for 41-50 and 71-80

Motivations in Play
--Calling on Motivations

p. 67, para 1, sent 2
Backslash spacing discrepancy (“Cause (The Weak/Charity) Motivation”)

Motivations in Play
--Secret Motivations

p. 67, para 3 (Example), sent 3
Backslash spacing discrepancy (“Relationship (Sibling/Siblings) Motivation”)

Step 9: Finishing Touches

p. 67, para 1, sent 3
“characters” should be “character”

Physical Description
--Height, weight, and build

p. 68, sent 1
“humans” should probably be capitalized. This depends on the style the authors are using, as there is some variation in this book in regards to the capitalization of Human. If all species are to be capitalized (including Droid), then Human should probably also follow suit



#11 Shakespearian_Soldier

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Posted 31 August 2012 - 01:15 AM

Guys, I'm not sure whether I've found a typo or not, so I'd like your thoughts on it:

Page 26, Derived Attributes. Wound Threshold and Strain Threshold both state that increasing your Characteristics post-creation DO NOT increase your respective Derived traits; it then states that "increases to a character's Brawn rating do increase his Soak value". This is the same wording as in the other Derived Attributes write-ups, albeit without the word "not".

I could be wrong about whether this is a typo, but it just feels to me that there should be a "not" there, which would change the ruling completely. Am I wrong? Thoughts?


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#12 Qingtian

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Posted 31 August 2012 - 05:15 AM

Shakespearian_Soldier said:

Guys, I'm not sure whether I've found a typo or not, so I'd like your thoughts on it:

Page 26, Derived Attributes. Wound Threshold and Strain Threshold both state that increasing your Characteristics post-creation DO NOT increase your respective Derived traits; it then states that "increases to a character's Brawn rating do increase his Soak value". This is the same wording as in the other Derived Attributes write-ups, albeit without the word "not".

I could be wrong about whether this is a typo, but it just feels to me that there should be a "not" there, which would change the ruling completely. Am I wrong? Thoughts?

I don't think it's a typo, as your base soak rating is always Brawn. Wound Threshold and Strain Threshold have talents that specifically increase them.  



#13 Wedge1126

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Posted 04 September 2012 - 01:19 PM

On the Scoundrel Talent Tree, should there be a link between the 5xp Convincing Demeanor and the 10xp Black Market Contacts? Otherwise, you have to buy a 25xp talent to get into that center area.

Edit: The Slicer Talent Tree is like this, too. I guess it might not be a mistake.



#14 Donovan Morningfire

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Posted 04 September 2012 - 03:16 PM

Wedge1126 said:

On the Scoundrel Talent Tree, should there be a link between the 5xp Convincing Demeanor and the 10xp Black Market Contacts? Otherwise, you have to buy a 25xp talent to get into that center area.

Edit: The Slicer Talent Tree is like this, too. I guess it might not be a mistake.

The Force Exile talent as a similar thing, in that you need  to buy a 20 XP talent in order to get to the 10 XP and 15 XP talents in the center section.


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#15 Yupsate

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Posted 06 September 2012 - 05:34 PM

 On page 33 in the Obligation Cap sidebar the last two sentences state: "This has detrimental effects on characters, which are covered below.  However, one effect should be brought to the players' attentions at this point."  There are no effects below this sidebar (maybe it's referring to the Exceeding 100 Obligation sidebar to the left?) and it is unclear as to what effect should be brought to their attention.  I assume it's the inability to spend experience points, but this is not clear.



#16 AFrede

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Posted 07 September 2012 - 12:30 PM

Chapter 2 Character Creation, pg 63 the Slicer Talent Tree, column 2, row 3 the Talent is listed as "Bypass Secutiry" a spelling error on Security.



#17 $hamrock

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Posted 10 September 2012 - 06:58 PM

I have two for yous (FFG). Both in this chapter.

1) A clarity issue. Page 32, In the Example Obligation Check…. last paragraph, second sentence. Lowhhrick needs to be added to "Oskara and Pash". He is identified as a subject in the former paragraphs, but ignored in this paragraph. It's common sense to add him, but a person "new" to role playing may be confused or take the text as "the Word of God".

2) the Week one update- page 1, Chapter II: Creating a Character: Assembling the Group's Obligation (page 31). You suggest that the obligation be assembled from highest to lowest. If you add this to the book, your examples on pages 31 and 32 should reflect this. They don't!

 

Hope it helps.
 



#18 EldritchFire

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Posted 16 September 2012 - 05:40 AM

 Smuggler: Scoundrel: 15XP Side Step talent

It reads, "Once per round, may perform a side step maneuve" Maneuver is missing the 'r' at the end.

-EF



#19 LETE

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Posted 09 October 2012 - 06:30 PM

Hi:

 

The section on Obligation is on page 30, not in page 29, like it states on page 28.

 

 

L
 



#20 Locksathy

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Posted 21 October 2012 - 11:24 AM

 Ok, my turn!

 

Explorer: Scout p.50

A replacement skill for the removed Surveillance skill should be provided.

 

Hired Gun: Marauder p54

Minor typo: The bonus career skill Resiliece should be Resilience.

 

Technician: Slicer p.63

Minor typo: The bonus career skill Knowledge (Eductation) sould be (Education)






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