Blah Blah Blah….
I asked a question and devs finnaly answered. wow. You can literally slay a mag 30 horde in a single round. Answer from (Tim Huckelbery, RPG Producer).
> Rule Question:
> I have few questions about Melee vs. Horde combat Attacking a horde:
> There is a lot of misunderstanding about hand to hand combat against Hordes:
> In "Attacking a Horde (p. 349)" paragraph you say, you can damage a horde by shooting or attacking it in melee. You can shoot using semi or full auto fire and score additional hits. Do this apply also to melee equivalents swift/lightning attacks, which allow you to score additional hits against a single opponent?
Yes, but all hits must be applied to the Horde just like multiple ranged weapon hits from semi or full auto.
> 1. Which of the attack actions can be used against a horde ( standard? all-out attack? Swift? Lightning?) or is attacking a horde another type of attack with a TO Hit modifier based only on its magnitude ( so no +10/+30/+0/-10 for actions)
All of those attack types can be used
> If you can use a +30 all out attack, then standard +10 attack probably would be us eless, because you can parry/dodge anyway (unless fighting with 2 weapons, later).
> Example 1: A 60WS Berserker does an All-Out Attack (+30) to a 30 Magnitude Horde (+30 to hit), and rolling 25 (10 DoS) would score 5 hits ( horde combat rule)?
> 2. If you can use a swift or lightning attack, which score extra hits based on number of DoS, do you score even more hits for extra DoS on a hit roll for participating in a combat against a Horde? I mean:
> The horde rules say that you score 1 hit per 2 degrees of success
> SA lets you score 1 hit for 1 DoS, and 1more/2extra DoS
> LA lets you score 1 hit for 1 DoS, and 1more/1extra DoS
Yes, they would combine.
> Example 2: A 60WS Berserker SA a 30 (+0) Magnitude Horde (+30 to hit), and rolling 25 (7 DoS) would score 1+3 hits (SA) and another 3 hits ( horde combat rule) for a total of 7 hits, or if they don't stack just 4 (SA) or just 3 ?
> Example 3: A 60WS Berserker LA a 30 Magnitude Horde (+30 to hit), and rolling 25 (6 DoS) would score 1+6 (max 6) hits (LA) and another 3 hits ( horde combat rule) for a total of 9 hits, or if they don't stack just 6 (LA) or just 3 ?
> 3. Another thing is you can u possibly use 2 weapons against a horde for extra hits (2 weapon wielder melee, empowered with other talents)?
> So if yes you have two attack rolls and DoS from Both give you Bonus hits against a Horde?
Yes, if you have the correct Talent to do so.
> Example 4: A 60WS Berserker with 2 swords ( Two Weapon Wielder Melee, Ambidexterity, so a -10/-10) Standard Attack (+10/+10) a 30 Magnitude Horde (+30 to hit), and rolling 25 and a 45 (7+5 DoS) would score 3+2 hits ( horde combat rule) for a total of 5 hits
> 4. And how would fighting with 2 power swords with a Horde look like each Standard Attack would be a +2 hits for 2 Power field Weapons
Each weapon would give one extra hit, worked out after all additional hits were calculated.
> How would it look if all of these were true?:
> Example 5: A frenzied ( + 10 WS) 60WS Berserker with 2 power swords ( Two Weapon Wielder Melee, Ambidexterity, Blade Dancer(so a -0 /-0), Whirlwind of Death) LA (-10/-10) a 30 Magnitude Horde (+30 to hit), and rolling 15 and 35 (8+6 DoS) would score 1+7 +1+5(second arm)(max 7+7) hits (LA), 2 hits for two Power field weapons, 4 (70 WS, 7 WS bonus, half=3,5=4) hits WoD and another 4 + 3 hits ( horde combat rule) for a total of 26 hits?
> Which would be more than 75%, that mean he could destroy that horde in a single round? Overpowerd? I don't think so. imagine same Berserker attacking squad of 10 Space marines - they would possibly last another turn. A Berserker like that could possibly even destroy a dreadnought (rear armour) in one or two rounds.
> Or maybe It should be done another way I just can't imagine?
A Berzkerer of that nature should indeed roar through a Horde, so yes he could!
> 5. I have one more overpowered anti-Horde Combat question. Photon-Flash Granades. Imagine we have the Magnitude 30 horde of Imperial Guard. A group of heretics throws 3 Photon Flash Grenades. Horde annihilated? I mean you can't possibly miss a horde - max Scatter range is 5 meters, so a Blast(10) weapon will always hit. Page 349 says, that for Blast Weapons number of hits is equal to Blast value, there is nothing about being able to do damage or not. Am I right? Or is this a little overpowered and maybe should it be changed in a FAQ/Errata.
Yes, it should be rather difficult not to hit a Horde with grenades that have the Blast quality - big crowds of foes are ideal for frag grenades after all. It would depend on the Horde though if flash grenades would be a good idea, the blindness test isn't that hard to pass. Like you noted, you just get lots of hits, not automatic Damage.
> I would also Like to ask you if you could put clarified Melee vs horde combat rules in a FAQ, because from what I have seen in the Boards, there is a lot of misunderstanding about it.
Great suggestion and I'll add this to our plans for the next round of Errata, thanks!