Just to be difficult, I'd have to say that I disagree.
As someone who doesn't want to play competitively and mostly just with friends, wife etc I would much prefer a quick chuck together deck construction game than a build your deck from a billion cards type of game. Also, this means that they don't have to balance cards- they only have to balance the "sets" which I think is much easier.
As far as chasing away hard core gamers goes, well, those folks are always going to return to AGOT or MTG anyways… Hell, I do.
To be honest, there are already plenty of LCG's/CCG's that have the build your own deck thing going for it, kudos for FFG for coming up with something that a) is easier for people b) more forgiving for new people c) more forgiving for people who haven't bought 3 of everything and d) just plain different
This is going to turn into another one of those co-op vs PVP type arguments I know, but it's a moot point. For every thread like this there will be one saying it's great and I doubt they will change it again
I doubt I will attend tournaments either, but I still want to have competitive decks to play with my friends. To address your points individually.
A) Yeah its easier, because its reducing the concept to absolute bare basics. This however does not make it better
B) Forgiving for new people is a good thing, but this is addressed in the 4 precons. After a lot of game play those new to the game may wish to cross over into making their own decks.
C) If you are a person who gets 3+ of everything chances are your play group is as well, And the game should not be changed on the account of some people buying less than others. Besides the whole LCG model makes it VERY easy to get 3 of everything.
D) Just plain different is in no way a qualifier by itself. Having the art for Darth Vader with him in a pink suit with a bow tie is different.
So it is easier and more forgiving than say magic. but 99% of magic players make their own decks, and they had to at some point learn the basics of doing so.
FFG think about the long term ramifications of using this "slot system". It seems everyone is looking at the game and thinking 'oh that may be fun to play once in a while" by tailoring it to the casual gamer you alienate the hard core who will buy everything you publish for the game and drive it forward in tournaments. the post above says the hardcore players will return to AGOT or Magic. Why? make SW deserve hardcore players.