Huh, I thought the original verdict that the Runner had to survive the full turn in order to win, so if by liberating the last agenda they happened to flatline it would then be the Corp's victory.
That was the original thinking because in classic, you had to survive the entire run before you could win. A:NR changed things so that you win as soon as you score the agenda. That's why access order is really important. There's a whole bunch of subtle changes that are probably going to trip up the older players.
If you access two cards from R&D with no cards in hand, you have to blindly choose the order you access the cards and completely deal with the effects of accessing one before accessing the other. If one is a Snare! and the other is a game-winning agenda… well… good luck.