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Heavy Laser Grenadiers. What the…?


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#1 MRex21

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Posted 18 August 2012 - 05:21 PM

Today, I played two games (Tactics) and was completely decimated by the Axis Heavy Laser Grenadiers…to the point where either we weren't playing them right, or they're broken.  The unit consisted of three Grenadiers…against my Pounder and Steel Rain.  My opponent rolled three dice…each hit being a 3-point hit.  Is that correct?

These things cut through my walkers like they weren't even there.

 

Also…the Sturmpioniere flame thrower burnt down my tanks in one shot, then .  Is this correct?  One die…a hit equals 4 points?

 

I can see why everyone and his brother wants to play Axis.



#2 blkdymnd

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Posted 18 August 2012 - 05:45 PM

MRex21 said:

Today, I played two games (Tactics) and was completely decimated by the Axis Heavy Laser Grenadiers…to the point where either we weren't playing them right, or they're broken.  The unit consisted of three Grenadiers…against my Pounder and Steel Rain.  My opponent rolled three dice…each hit being a 3-point hit.  Is that correct?

These things cut through my walkers like they weren't even there.

 

Also…the Sturmpioniere flame thrower burnt down my tanks in one shot, then .  Is this correct?  One die…a hit equals 4 points?

 

I can see why everyone and his brother wants to play Axis.

Yep, all correct.  And those hits by the laser grenadiers can be rerolled for more hits.  As an allied player, I contest everyone and their brother wanting to play axis.  And the allies have the best and fastest multi hit weapons in the game, those are never as much of a problem for me.



#3 Major Mishap

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Posted 18 August 2012 - 08:44 PM

MRex21 said:

Today, I played two games (Tactics) and was completely decimated by the Axis Heavy Laser Grenadiers…to the point where either we weren't playing them right, or they're broken.  The unit consisted of three Grenadiers…against my Pounder and Steel Rain.  My opponent rolled three dice…each hit being a 3-point hit.  Is that correct?

These things cut through my walkers like they weren't even there.

 

Also…the Sturmpioniere flame thrower burnt down my tanks in one shot, then .  Is this correct?  One die…a hit equals 4 points?

 

I can see why everyone and his brother wants to play Axis.

That's where the Tactics part come in play with Dust Tactics.  If you see Heavy Laser Grenadiers then make sure you hit them first with long range fire or get them with infantry first.  The Allies have just as good weapons, what about the Steel Rains mortar that can destroy a heavy mech with one shot?  And yes, flamer are leathal against tanks, but it is a one in three chance.



#4 TallDwarf

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Posted 18 August 2012 - 09:12 PM

 It sounds like your friends Heavy Laser Grenadiers roll better than mine. Mine are famous for missing. They almost always roll 3 blanks. As for the Sturmpionere's flamethrower, your Hell Boys have 2 flamers so there is balance in the game.

That being said I posted months ago my concerns with the revised core set as I always won solitaire games with the Axis, it was never close. I didn't/don't see Hammer and the Rhinos vs Lara and Heavy Flaks/Lasers as balanced but again that is in the tactics. I was also playing movement wrong and for a short while playing burst wrong as well.
 
Against one friend, a pretty tactical guy, I have chosen to play the Allies, although I (and my son) prefer the Axis (I love Angela paired with the Snipers) and I have beaten him 2 out of 3. I do have more experience. That being said they have been close games and it comes down to tactical errors and dice rolls.
 
Keep playing and see how it works out for both of you. I think that Axis is easier to start with as big guns are easier than advanced movement.
 
Just my $0.02.


#5 golem101

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Posted 19 August 2012 - 12:54 AM

MRex21 said:

Today, I played two games (Tactics) and was completely decimated by the Axis Heavy Laser Grenadiers…to the point where either we weren't playing them right, or they're broken.  The unit consisted of three Grenadiers…against my Pounder and Steel Rain.  My opponent rolled three dice…each hit being a 3-point hit.  Is that correct?

These things cut through my walkers like they weren't even there.

 

Also…the Sturmpioniere flame thrower burnt down my tanks in one shot, then .  Is this correct?  One die…a hit equals 4 points?

 

I can see why everyone and his brother wants to play Axis.

Correct. Moreover the Heavy Laser Grenadiers effectively make obsolete the poor Hermann Light Panzer Walker.

I've resorted to not using them at all, and plan to convert the trio to some custom unit as soon as the Axis weapon sprue becomes available.

The flamethrower "one hit wonder" is an old aquaintance since the OCS, so there's less complaining about its efficiency.



#6 MRex21

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Posted 19 August 2012 - 07:16 AM

Major Mishap said:

MRex21 said:

 

Today, I played two games (Tactics) and was completely decimated by the Axis Heavy Laser Grenadiers…to the point where either we weren't playing them right, or they're broken.  The unit consisted of three Grenadiers…against my Pounder and Steel Rain.  My opponent rolled three dice…each hit being a 3-point hit.  Is that correct?

These things cut through my walkers like they weren't even there.

 

Also…the Sturmpioniere flame thrower burnt down my tanks in one shot, then .  Is this correct?  One die…a hit equals 4 points?

 

I can see why everyone and his brother wants to play Axis.

 

 

That's where the Tactics part come in play with Dust Tactics.  If you see Heavy Laser Grenadiers then make sure you hit them first with long range fire or get them with infantry first.  The Allies have just as good weapons, what about the Steel Rains mortar that can destroy a heavy mech with one shot?  And yes, flamer are leathal against tanks, but it is a one in three chance.

 

I was playing with a Steel Rain and The Boss.  Let me say, they were very near useless and couldn't hit the broad side of a barn from the inside.  Also…the damage with the rockets and the Petard Mortar were like bee stings on an elephant.  We must have been playing them wrong.  



#7 MRex21

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Posted 19 August 2012 - 07:49 AM

golem101 said:

MRex21 said:

 

Today, I played two games (Tactics) and was completely decimated by the Axis Heavy Laser Grenadiers…to the point where either we weren't playing them right, or they're broken.  The unit consisted of three Grenadiers…against my Pounder and Steel Rain.  My opponent rolled three dice…each hit being a 3-point hit.  Is that correct?

These things cut through my walkers like they weren't even there.

 

Also…the Sturmpioniere flame thrower burnt down my tanks in one shot, then .  Is this correct?  One die…a hit equals 4 points?

 

I can see why everyone and his brother wants to play Axis.

 

 

Correct. Moreover the Heavy Laser Grenadiers effectively make obsolete the poor Hermann Light Panzer Walker.

I've resorted to not using them at all, and plan to convert the trio to some custom unit as soon as the Axis weapon sprue becomes available.

The flamethrower "one hit wonder" is an old aquaintance since the OCS, so there's less complaining about its efficiency.

 

What is 'OCS'?



#8 blkdymnd

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Posted 19 August 2012 - 08:06 AM

 OCS = Original Core Set



#9 Major Mishap

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Posted 19 August 2012 - 08:48 AM

MRex21 said:

 

 

MRex21 said:

 

I was playing with a Steel Rain and The Boss.  Let me say, they were very near useless and couldn't hit the broad side of a barn from the inside.  Also…the damage with the rockets and the Petard Mortar were like bee stings on an elephant.  We must have been playing them wrong.  

 

Thats how it goes sometime, in theory Steel Rain should arrive on table, unleash 4 rockets and get a kill on a medium mech - boom, its already made its points up.  The mortar may or may not get a kill, depnds if the Axis player rates a 1 in 3 killer a target priority.



#10 Loophole Master

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Posted 19 August 2012 - 02:50 PM

Get the Corps Officers to reload the Steel Rain, and BANG, another dead medium walker.



#11 MRex21

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Posted 19 August 2012 - 03:59 PM

 Corps Officers may be the ticket.  I parcelled out the rockets.  Fired one…then two…then the final one.  Maybe I should have just fired them all and worked on my deployment better.



#12 Loophole Master

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Posted 19 August 2012 - 04:07 PM

Really no reason to ever fire just a single rocket. Either go 2 by 2, if you manage to get a direct sustained attack in, or dump all 4 at once and get a virtually-guaranteed kill.



#13 Major Mishap

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Posted 20 August 2012 - 12:57 AM

I've learn't to pretty much to never save limited ammo weapons for later as the unit rarely gets a second chance.  If possible unleash everything to guarantee (if the dice Gods allow) kill.



#14 golem101

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Posted 20 August 2012 - 03:33 AM

MRex21 said:

What is 'OCS'?

Original Core Set.

The Allied BBQ squad was the first to feature a flamethrower as the squad weapon. Then again, in the RCS (Revised Core Set) the Hell Boys - again, Allied forces - have two of them!

Yeah, flame weapons are powerful indeed.






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