What are you thoughts on the different victory conditions? At first I thought the objective idea of having a random deck of objectives that players try to damage to win was awesome, until the death star thing was mentioned and the different win conditions.
Thematically, while this could represent different things in different periods of the storyline, it is still tying the underline thematics to the original three movies. Of which only two have the death star focus. Really unsure why this was implemented, what's wrong with the empire just trying to take out the rebels objective to remove the potential for them to grow as a threat, vs the rebels trying to take down imperial operations to grow their own influence? It's not like there would be a single objective for 'destroy the death star' so the win condition is either empire builds a death star vs rebels stop three imperial operations? Unsure how 'having the force' would help with building a death star. Also limits the overall number of turns in a game, which may have it's uses but long games can be fun as well…
Apologies, I don't mean to rant. Game looks interesting but this seemed the biggest let down for me, somewhat limiting the games potential and sticking with the 'gimicky' touch which FFG seem to insist upon. Thoughts?