I've been looking forward to the announcement of a Star Wars RPG since FFG got the licence, and while I like what I see there is one thing about the way the game is structured that irks me.
Releasing three core rulebooks, for 'stand-alone' games, just seems like a waste of time and space. I like how White Wolf did their games, by having a core rulebook and then individual books for the different core systems (Vampire, Changeling, etc). That way, when you bought a new core rulebook you got 100% new stuff.
The way the Star Wars game looks like it's going to be done, each time we get a new rulebook it will just have reprints of core rules, skills, combat, blah, blah, blah. While this structure doesn't seem to have harmed the 40k line, that system focuses on totally different aspects of the 40k world, whereas the Star Wars game looks like each core rulebook will just introduce new elements to the same world.
Surely gamers would be better served by having one core rulebook (The Star Wars RPG), and then supplemental books (Edge of the Empire could be the first) to expand the universe they play in. It seems odd to me that a game like this will likely have no rules for the Force until book three, likely not released for another two years after the first book!
As an aside, I was hoping to see some Clone Wars era stuff, but I guess that will be a separate game many years in the future…