That demo has actually got me really excited for this game now!
This time last year, I was looking forward to having the Star Wars LCG as a "game for me", where I don't need the hassle of arranging a game night and stuff, I could just break it out whenever I want without having to schedule in friends and possible time off work etc. Now, I'm actually thinking this game might be worth all that hassle, because it looks great! At first, watching the demo, I felt a bit "meh" about it all, it seemed to be really odd and stuff, but as it went on and you get to see just how the game works, it's looking really cool - dare I say, a totally groundbreaking LCG experience?!
The deckbuilding thing I'm still not particularly struck on for a long-term LCG thing, but I'm hopeful that it could be awesome. If you have five player cards and one objective card in a 6-card "pod", and you can have up to two objective cards the same, then that'll shut off complaints about card distribution and the infamous 3x model etc etc etc, which can be nothing but a good thing, but it makes me wonder how the Force Packs, or whatever they're going to call them now (seeing as how noncommittal Corey was on that name), will be constructed. Presumably each pack will have ten new objectives, to make up the standard 60-card format, but will it be five light-side and five dark-side, or one pack light side and one dark side? The latter could help a lot of people who complain about other games' distributions. I'm expecting there to be deluxe expansions that focus on the affiliations, which could be tremendous, anyway!
So, overall, it looks fantastic. Whether it actually is fantastic will remain to be seen. As will its longevity. I mean, the "Jedi" affiliation, if it's set in the Galactic Civil War still, would be exhausted pretty quickly given how many Jedi are actually around then.
I still hold out much hope of seeing the original game as some sort of standalone thing, too