So I picked up the conversion kit and we started up a new campaign. Our other one is at the intermission and the OL has won 1 game so far.
The OL was pretty excited for the new minis to use and in Castle (the one where the OL is trying to kill all the viligers in the first part) the OL took Naga and Crypt Dragons, and for the second part took Golems.
The heros failed to light the beacons and all the viligers were killed, and in part 2 they didnt make it past the golems on the stairs before the captain died.
Now this is a competative game, not an RPG. The heros were complaining that the OL took unfair monsters even though they were completely legal and he did nothing wrong and that he should have taken some spiders or goblins or something that they could have killed easier.
Why would the OL do this? With reinforcements how they are I see no reason why the OL should take a group of 5 spiders that die to a stiff breeze when he could take something that stays around, especially when you reinforcements do not scale with they monster type. This therefore makes goblins an such a general no show.
We are considering some sort of boosted reinforcement to larger grouped monsters like kolbolds or zombies or whatever so that there might be a reason to take them instead. Have any of you come across this? What are your thoughts?
--An annoyed OL who never complains when he loses (at times quite badly), but gets lots of complaints when he finally wins…