So… Ive been trying to think up some potential missions which could be fun to play.
How about a bomber escort mission? The idea would be roughly; Play on custom mat depicting a section of a star destroyer (obviously not the whole 6 odd metres it would be at this scale!). Mark two key points A and B at agreed positions (towards the empire end of the board).
Rebels have 1 or more Y-wings and some x wings, empire gets to see the rebel fleet choice (but not upgrades) before choosing thiers (to represent a 'home' advantage)
Rebels must get a Y-wing to point A (or within range 1 and firing arc), then must use a focus and attack to bomb the sheild generator there (perhaps with play-testing this would require 2 bombings)
Once this has been destroyed X-wings or Y-wings can attack point B ( again, from range 1 or closer) with proton torpedoes (after a focus) and on a critical hit only, can shoot a torpedo down the small opening there (why do the empire keep putting these damn things in!?) to destroy the Star Destroyer and WIN! players cannot use target lock on the vent opening (they have to use the force )
Empire reinforces each turn to replace any lost ships with Tie fighters.
been mulling through a few other ideas in my head.
tweaks and suggestions to improve this are welcome!
Have any of you come up with any scenarios to play out?