First i take a look at heroes in the game and i just wonder … its a bit weird that hero can use stamina for movement instead of taking action … what i mean is this.
It is often more useful to choose Rest action instead of Move, and move by playing stamina. Your stamina gets refreshed at the end of your turn so it doesnt matter you waste all of it for moving.
I dont like this at all. Heroes use this flaw in rules to rest every turn there is monster nearby, so they can use their stamina abilities, get near the monster to attack it and finally restore their stamina back to full. Again and again and again ….
Also, some heroes have more stamina than they have movement points … i thought it will be their disadvantage not to move as fast as other heroes … but no … Grisban for example has 4 stamina and 3 movement points … he can easily use rest action, move 4 squares for his 4 stamina … and regain stamina at the end of his round. Do whatever as 2nd action ….
Very much dont like it … it should be resource for heroes not as easily recovered, saved for special moments, not to use it all every * turn.
what do you think ?
I'm not sure I see a benefit in playing this way. While it is possible I would not recommend it.
Instead of resting to regain all the spent stamina, why not just spend an action move your speed and keep full stamina? By spending all fatigue to move you are effectively running at a stamina "deficit" constantly. Like you said, stamina allows the heroes to move without spending an action (which incidentally frees the hero from the effects of things like "tripwire" since those cards can only be activated on a hero's move action, not movement from stamina) and to use special abilities and skills. Why in the world would you compromise the use of powerful skills and spells to use stamina as the primary mode of movement (other than avoiding a tripwire every now and then)? I would rather use fatigue to move a couple spaces then "double-attack" a monster, use it to cast the life-saving healing spell, or defend against stamina attacks by the OL. And if you should need to use a skill or defend against a stamina attack when using your method of movement, you are reducing your movement ability to accommodate other stamina requirements.
Sure the heroes can easily and summarily use a rest action to get back stamina… But more often than not, actions are a commodity and one spent constantly each turn to recover stamina is not usually the best option in the heat of battle (and is terribly inefficient!). It seems from your post that your real problem is with the rest action, not with the fact that you can use stamina for movement . I have a hunch that the change in rules for the rest action was a necessary change from D1.0 to D2.0 in order to offset the lack of threat requirement to use the OL cards and a more rugged stamina requirement for most hero skill cards.