I just wanted to share with you some thoughts I have about the game, and more specifically, about its wording. First of all, I like the game and how it's played, however, I think the game suffers some rule and complexity problems that are generated by a very poor wording design. Following my main concerns:
- Forced keyword: I think this is useless and confusing. Forced abilities are always trigger abilities; therefore, you just write the ability specifying if it's opptional (adding "may") or obligatory (adding "must"). For example, Banna of da Red Sunz is a trigger ability that must be applied, it is like a Forced ability, but without the keyword Forced. Actually, I don't see any difference between this ability and any other Forced ability and I think this wording is easier to understand . On the other hand, if the trigger ability is not obligatory, you can write it down like the first ability of Ancient Vengeance.
- Actions with "At the beginning of your turn": If they are actions, why do they have a wording that make them look like trigger actions? Every "At the beginning of your turn" action can be transformed in "may" trigger actions, as explained before. For example, Abandoned Mine could read: Kingdom. At the beginning of your turn, you may return one of your developments to its owner's hand. As you see it's the same text, except that now it doesn't have the keyword Action. Adding the keyword Action only generates confusion, as it seems that the ability can be activated any number of times at the beginning of your turn.
- Actions with "When X attacks" or "When X defends": These actions also look like trigger actions because of the timing trigger and are also confusing. If you want to restrict when the ability can be activated I think another wording would be better. For example the ability on Archaon can be rewritten as: Action: You may use this ability only while Archaon is attacking, spend X resources to deal X damage to target unit. In this way it is clear that the action is restricted to a certain moment of the game, and it doesn't seem like the action is triggered when Archaon attacks.
- Other confussing triggers for actions: There are some actions that I do not know when to activate them. For example Asrai Longbow, when can I activate its ability? Only as a response to an action or event that deals damage to my capital or can I activate it later if damage has been dealt to my capital that turn? I think a more clever wording would make that ability more understandable, for example: Action: You may use this ability only if your capital has been dealt damage this turn, deal 2 damage to target unit in any corresponding zone. Maybe, with this wording, the way the action is played changes a little bit, but I do not think it would alter the general effect of the card.
There are some other minor changes that will need some polish, but I think that if FFG corrects these errors, the game will be more accessible for other CCG players that are used to clear wordings, that try to minimize any possible misunderstanding.
What do you think? Do you believe that the wording is clear enough as it is now? Would you add any other modifications?