My group and I played this quest yesterday, and we found it to be really abusable. Sometimes I wonder if FFG has really cut down on its playtesting stages. It seems like this game suffers from a lot of the same game design flaws as Mansions of Madness.
I'm hoping that we as a group misunderstood a rule somewhere. Are these two moves legal, RAW?
1) Part One of the quest. Tomble teleports through the Wall of Fire, kills all the monsters who can not activate because no hero has stepped on a plate yet. Then opens the doors and Belthir flies out?
2) Part Two. I as OL, take Elementals and just go into Air form. Protecting the dragon skull carrier and at the very worst, forcing a draw as the quest is unwinable for the heroes.
If RAW these are legal tactics, then I think some serious exploits were overlooked. And they aren't involving weird rule interpretations or twisting the wording on anything.
I noticed on these forums, its common for defenders of the game to fall back on blaming the players for exploiting the game mechanics. Unfortunately, this is a competitive game and who is to say what's exploitative and what's legitimate, clever tactics? I feel that this is the reason rules exist. To create those guidelines and keep the game flowing, and I think this is where Descent 2 really falls flat. If I wanted to create houserules left and right, I'd make my own game and not pay for a finished product.