The squad building rules on page have this Note: "If playing with more than 100 squad points per player, be sure to check the Components Limitations section on page 21." This very page 21 of the rules says in the "Components Limitations" section that "all cards, plastic ships, bases, and pegs are limited by the quantities included in this game box."
Now … that makes sense when it comes to damage cards. Exclusively, to me - or am I mistaken?
- Plastic ships … that clearly doesn't make sense in this context. Can't have more than 100 squad points with two TIEs or one X-Wing.
- Bases and pegs, the same thing. Makes no sense at all in this context.
- Cards, there are different kinds: Ship cards (doesn't make sense), damage cards (does make some sense because of their distribution), upgrades (and here I'm confused).
When it comes to damage cards, I guess I'll take the freedom to shuffle two piles from different base games together for games that have so many point that it's foreseeable that one deck will not suffice, whatever the official rules are, and separate them again for 100 point games
What I'm mostly wondering about is the upgrades. So is there a limit to how many non-unique (as per the "Unique Names" definition on page 18) cards of a given type I'm allowed to include in my squad after all then? Or is that just an oversight of the rules team? Or am I missing something?