I'm playing as the hero player in a 2 player campaign at the moment and I'm really struggling to gain any traction. We're about to start the next encounter and currently the situation is this:
First Blood - Hero win with 1 Search Card Gained (Ettin blocked off second one and as the scenario ended when I killed it - hard cheese).
Masquerade Ball - OL Win (Decisive Loss, 3 Search Cards gained, one was blank, couldn't reach the fourth search card before Lady Farrow escaped)
A Fat Goblin - OL Win (Another Decisive Loss, I didn't even get close to killing Spig. 3 Search Cards Gained).
I'm sucking hard on items, most of the time the cards flipped have revealed items I can't afford for the most part, so I've had to make do with what I can get. and it's made me start wondering about the scaling in the campaign.
2 Heroes is giving me potentially 4 searches per quest (normally works out that I can reach 3 of them within the time limit the scenarios have set out), that's roughly 35 gold per successful search (on average, not taking into account the item result). Most of the items are priced at 75 or higher and you only get to reveal 3 cards with 2 heroes. Results in lowered quality of items to consider and lowered buying power for them.
More heroes puts more search tokens down in the scenario, increasing the potential earnings (if you can reach them), which improves the odds of hitting that sweet extra item card (and the dreaded nothing card) AND it gives more shopping items after the quest, which increases the chance of improving the party in a significant fashion (Exp advances is only half of the party improvement schedule). Additionally, I'm just gaining 2 standard experience per scenario for the party vs the OL's 1, obviously with more heroes this increases to 3 vs 1 and 4 vs 1 exp gain.
I'm currently feeling that the campaign is not well balanced for 2 heroes as my progression speed is very low, true there are less monsters to deal with in each scenario but with less heroes I'm unable to undertake blocking actions and any failed tests or knock downs have significantly more impact because I'm losing 50% of my party for a turn.
We're going to try with 3 heroes and 4 heroes to see what the sweet spot is, but I'm definitely not feeling that the campaign was balanced for 2 heroes - especially as I'm about to start the 3rd Quest with virtually no gear (Next time we'll play with more heroes). Has anyone else played with 2 or 3 heroes and are they having a rough time of it or am I just suffering a statistical anomaly?