Jump to content


Lots of Questions

  • Please log in to reply
3 replies to this topic

#1 icevvind



  • Members
  • 34 posts

Posted 08 August 2012 - 06:41 AM

 1. Can a jumping unit decide to move without jump?

    1.1 If they can, gots sense for a grim reaper to still move 12''?

    1.2 If they cant, since a vehicle cant rotate as part of a jump, does a mickey have to sacrifice a movement action to change his facing?

2. The Hans gots Scout, the skill text says something like "…alternatively can be deployed as having reserve.." so, may i choose between to move 6 extra inches in the first       activation or being reserved? Or does it gots boths capabilities?

3. The axis "Lightning War" platoon upgrade gives fast for the rest of the game?

4. The rulebook says that enemy soldiers obscure LoS to other soldiers out of the edge of their base and up to the figure's height as if the where an area of terrain, but height doesnt influence when checking LoS to being Obscure, so… what does it means? is it about LoS being Blocked maybe?


Thanks in advance!!!

#2 felkor



  • Members
  • 1,130 posts

Posted 08 August 2012 - 07:09 AM

Yes, they can move without jumping.  It doesn't make any difference unless it's a vehicle.

#3 Drag0n



  • Members
  • 50 posts

Posted 08 August 2012 - 08:12 PM

1. Its possible to move without jump

           1.1 Still move full speed 12"

2. "…alternatively…" so Hans have Fast or Reserved

3. "Lightning War" gives Fast in first turn only, when unit enter the game off-table (from Reserve, for example)


#4 Shadow4ce



  • Members
  • 645 posts

Posted 10 August 2012 - 06:47 AM

 4.) A guy in front of a hill taller than said guy won't obscure LoS to a guy behind him on the hill. 

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS