One of my best holidays ever was to Normandy and the west cost of France. I found the Atlantic Wall (well, its remnants) absolutely fascinating. My family stayed in a holiday house near the beach, and the block next to us was vacant because it was some massive concrete artillery emplacement. Our view of the ocean was obstructed by a few large concrete bunkers which were slowly being swallowed by the sand…. If you haven't seen what the Atlantic Wall looks like, do a quick image search for it. http://goo.gl/k4fvx
I want to make a Dust Warfare scenario that represents a second assault on the Atlantic Wall or an invasion of Great Britain. Central to that idea are significantly built up fortifications. How would you represent large fortifications within the rules? I don't know if this stuff has already been covered in any Dust Tactics expansions, so if anyone can help me out there?
My thoughts are that a Bunker should provide a very high level of protection on units inside. This could be represented by:
- The bunker counts as Movement 0, Vehicle 7 HP 8 with carry capacity 6.
- The bunker has 4 sides, 1+ of which has an entrance, and 1+ of which is a firepoint.
- Can only enter a bunker from the entrance
- All models inside a bunker can fire from a firepoint, measuring distance from the edge of the bunker: alternatively, one can fire from the entrance.
- When shooting at the bunker, you can elect to target the bunker itself, or the models inside if over half the models in the firing unit are within the arc of a fire point/entrance
- Artillery and Air Strikes may only target the bunker.
- Models inside count as being 1 armor class higher (including when rolling armor saves), except from sniper, grenades and spray weapons. They get hard cover.
- When rolling to remove suppression, units inside count as scoring 1 extra hit (ala Armour saves).
- A bunker is a square of 6" per side.
Bunkers and Trench networks may also have weapon emplacements like Victory MG's.
- If a unit has a model within 1" of a stationary weapon, that model may forgo firing all weapons it is equipped with an instead fire the stationary weapon.
- A stationary weapon is a Movement 0, Infantry 2 HP 1, and does not make armour saves or gain cover.
There may also be heavy weapon emplacements where a weapon normally mounted on a tank or a walker is placed in a concrete bunker:
- A heavy weapon emplacement is Movement 0, Vehicle 6 HP 6, with its own operating crew. Turret has a 90* arc of fire.
- A heavy weapon is a circle of 3" diameter.
A bunker I think should probably be worth 60+ points, a stationary Victory MG at 3-5 pts, and a heavy weapon at about the cost of a medium walker with the same weaponry. I'm also thinking +15 pts per side to protect a bunker with terrain.
What do you think of it on face value? Ridiculously ovepowered? Very powerful and representative of big German bunkers? Too weak? Got better ideas? Input very much appreciated