Has anyone used these ground warfare rules? On reading they seem to be ham-fisted, poorly written and badly laid out. Though most of the rules concerning voidships are a lot better I'm happy to say. How has anyone represented the battlefield they've used and the distances involved? The book makes the absurd suggestion that you can use a conversion rate of one inch/tile per kilometre… considering the typical infantry formation moves at 20km, mechanised infantry at 240km and aircraft at 2400km per turn, things could get, 'expansive'. I have a feeling they just lifted the conversion rate from earlier games and didn't really give it any thought.
What would be a better rate to use do you think? It just seems that the differences between units is so vast, clearly if your trying to wage an planet wide war then next to armoured ground forces infantry are basically static units. Whilst realistic it throws up problems that weren't really addressed (along with a whole host of other things) much of which is simply left up to the discretion of the GM.
Maybe I'll just invest in Epic Armageddon heh.
Oh and any examples for stats for Chaos Slaves suitable for human waves?