The best 1st turn hand I have ever had was 1st turn Fist/Urguck/Lord combo: rip with Urguck, baby squig, 3 rading parties, ritual with Lord and fists;-)
I'm trying to figure out what this means. Since there are 8 cards listed, I guess you went second. Do you mean you developed Urguck, used Rip to get him into play, dropped a Baby Squig for loyalty, used Fists on Urguck, (now you have 3 loyalty and 3 "resources"), put fists on top of your deck, then used Mork's Teef Ritual to bring out the Lord of Change? (1 resource left). Then I guess you could just keep using Fists over and over again, hopefully your opponent doesn't have any units on the board so his capital dies first, since you've already done 3 damage to yours? What's the deal with the three raiding camps? Just for overkill?
Also, Teokrata, I really like that you share your combos but sometimes I just don't get what the hell you mean when you write things like Plague bomb -> Doombull/Bannerman of the Crag, Sorceror, Camps + Zombie = infinite money and cards. For idiots like myself, could you please put in the steps rather than just a list of card names and parts of names?
OK specially for U - quests are listed for "perfect hand", U cannot kill hemself unless opponent have 2 toughness, so…
develop Urguck , than RIP him for 1 resource, drop Baby Squig for free, than Rainding Parties, draw a card, second quest draw a card, now U can play Ritual for free sacrifice Baby Squig and put Lord of Change into play, You have still 2 resources, You can play 3rd Raiding Parties, all other cards for 0 cost from top of your deck and even 1 card for 1 resource (for example arcane power for card draw effect), becouse last 1 resource is needed to play Fists of Mork and finish the combo. there are more combinations to kill in 1st turn, for example You can use some unit for 1 instead of baby squig, or 2 rituals, or play also with heroic task with liber mortis, and so on… I dont want to blow some people minds…
http://deckbox.org/w...Dere 'Eads Off!
http://deckbox.org/w...k’s Teef Ritual
http://deckbox.org/w.../Lord of Change
http://deckbox.org/w...i/Fists of Mork
my favourite finish is second turn total massacre fist combo supported by Troll Vomit and Grimgor Ironhide. it uses some action chain combo. You remove 3 tokens and put Heroic Task action onto stack first, then response with Ritual sacrificing baby squig (or other unit) from heroic task, then response with Troll Vomit. Vomit resolves first killing all units, than comes into play Grimgor, then U resolve the Heroic Task action and give the hero Liber Mortis, raise from dead for example Lord Of Change and do other cool things like Urguck with Fists ;-)
http://deckbox.org/w...he Liber Mortis