Just finished playing a 2 player game on the cardinals plight quest.
Dwarf - Knight
widow - Necromancer
I as the OL had my open group of undead wolves waiting behind the rocks.
Heros charge in and damage one wolf.
OL attacks with wolves does some damage and howls with both players failing attribute test. Merik moves and raises one zombie. Flesh moulders move round (23A) the corner and attack for minor damage.
Heros raise reanimate and charge the flesh moulders killing one and damaging the other.
OL wolves give chase and attack minor damage flesh moulder gets strong hit on widow (5 damage and 0 save) taking her to 1hp left (after all the minor damage taken). zombie moves off board 1pt to OL Merik moves and raises 2nd zombie
Heros: Dwarf hacks down last flesh moulder and a wolf with 2nd attack, reanimate damages 2nd wolf, widow moves (9a) searches and finds random.
OL moves zombie off board 2pts to OL and moves and raises 3rd
Heros: Reanimate finishes off final wolf and and widow moves and searches and find relic. portal down dwarf moves x2 towards Objective and is next to zombie no.3
OL moves raises 4th zombie and 3rd zombie moves towards exit
Heros: widow moves dow to hallway 23A takes a long range attack and hits and damages. dwarf moves and cuts down zombie,
OL moves final zombie off map so 3 zombies off the map.
was over by 3rd (5-8min) turn shadow dragon in the chapel and 4 zombies ripped the cardinal to pieces. Can see no way the 2nd encounter is possible even if only 2 zombies had made it off the map in E1 by the time the heros had delt with the shadow dragon chasing them or not having one player standing at the alter and leaving one of them to go search for the key, the amount of time just makes it impossible. Its too easy for Merik in E1 to raise a zombie and no matter what 2 zombies will have made it off the map by the time the portal is down unless merik gets some bad dice rolls.
Am I doing anything wrong. I know zombies can't move twice in a turn but they can still attack twice in a turn?