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Preview: We'll Have to Destroy Them Ship to Ship


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#1 ImmortalJedi

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Posted 02 August 2012 - 09:21 AM

Wow! Two previews in one week! This time, the focus is on the TIE Fighters. The game is finally getting closer to release…

 

www.fantasyflightgames.com/edge_news.asp?eidn=3462
 



#2 haslo

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Posted 02 August 2012 - 09:32 AM

And it looks like there'll be four more before GenCon then (two ships, tournament rules, fleet building), that'll be two previews a week


Imperials: 13 TIE Fighter, 5 TIE Advanced, 15 TIE Interceptor, 4 Slave I, 6 TIE Bomber, 5 Lambda Shuttle, 3 TIE Defender, 4 TIE Phantom

Rebels: 1 Tantive IV, 1 Rebel Transport, 7 X-Wing, 5 Y-Wing, 4 YT-1300, 6 A-Wing, 5 B-Wing, 5 HWK-290, 6 Z-95, 3 E-Wing


#3 vadersson

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Posted 02 August 2012 - 01:20 PM

 Interesting, it looks like the pack has three unique pilots to the pack, and copies of 3 of the non-unique pilots in the base set.  This effectivly also tells me that the another pilot in the base set will be Black Squadron Pilot.

 

Using that data we can assume that the X-wing expansion will have Wegde and Red leader as well as the non-unique Rookie pilot and Red Squadron pilot from the base set.

 

I guess I was expecting all the pilots in the expansions to be different from the base set.  Hmm, that might have changed my pre-order.

 

Thanks,

Duncan

 


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#4 Budgernaut

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Posted 02 August 2012 - 11:01 PM

 Wow. This was an eye-opener for me. This whole time I've been so focused on Rebel ships, I forgot all about how to organize strategy for Imperial squadrons. It's like the game just doubled in content for me! I'm really excited to see how different strategies for Rebels and Imperials play against each other.


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#5 Budgernaut

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Posted 03 August 2012 - 01:56 AM

 I just noticed that the pile of numbers that were 10s and 11s in the X-wing preview are 12s, 13s, 14s, and 15s in the TIE Fighter pack. What could they be?


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#6 tiepilot1138

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Posted 03 August 2012 - 03:31 AM

Budgernaut said:

 I just noticed that the pile of numbers that were 10s and 11s in the X-wing preview are 12s, 13s, 14s, and 15s in the TIE Fighter pack. What could they be?

 

I saw that too.  Maybe it's a speed marker?  Ties are faster than X-wings, so it would kind of make sense if it tracks. 



#7 Aahzmandius_Karrde

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Posted 03 August 2012 - 04:03 AM

 The thing that gets me is there's a lot more of them as well.   Although it could just be that there's 3 of each number.  Interestingly the total number of markers stays roughly consistant.

X-Wing: Focus, "Stress", "Hit", 4x Target lock, 2x Shield, 6x Numbers

TIE Fighter: Evade, Focus, "Stress", "Hit", 12x Numbers

Also the "Hit" marker is obviously a "Critical Hit" marker in the picture, Though it could be double sided with one on either side at this point as well.

I saw a suggestion that the numbers might be some sort of point tracker, but unless they are double sided and different on each side, the numbers that are coming in this set vs the X-Wing set don't make much sense.


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#8 haslo

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Posted 03 August 2012 - 08:33 AM

They could be for marking which ship belongs to which pilot card? Would make sense with several of a generic pilot (rookies, academy pilots) on either side…


Imperials: 13 TIE Fighter, 5 TIE Advanced, 15 TIE Interceptor, 4 Slave I, 6 TIE Bomber, 5 Lambda Shuttle, 3 TIE Defender, 4 TIE Phantom

Rebels: 1 Tantive IV, 1 Rebel Transport, 7 X-Wing, 5 Y-Wing, 4 YT-1300, 6 A-Wing, 5 B-Wing, 5 HWK-290, 6 Z-95, 3 E-Wing


#9 Budgernaut

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Posted 03 August 2012 - 03:25 PM

haslo said:

They could be for marking which ship belongs to which pilot card? Would make sense with several of a generic pilot (rookies, academy pilots) on either side…

That is both brilliant and inelegant at the same time.

It's brilliant because differentiating multiple generic ships is a real problem that we haven't seen an answer to.

It's inelegant because I really don't feel like pushing cardboard chits around with my fighters. It seems too messy and takes away from the aesthetics of the ships. Of course, the simple solution to that is to not use multiple generic pilots. Easy.


"There is a fine line between neutral and amoral. In fact, there may be no line there at all."

--Count Dooku





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