We had an interesting scenario week or so ago where 2 players were playing an advanced tie-breaker variant.
Player 1 and 2 both achieved their respective victory conditions during their City Management phases.
Player 1 managed to secure 15 coins and player 2 jumped to the top of the culture track.
During the movement phase Player 2 moved a figure forward one space to be withing range of a great person in one of Player 1's cities and then played a culture event card to destroy said great person, robbing Player 1 of the precious coin that the great person provided. Player 2 then played a culture card in response to destroy Player 1's figure arguing that this would counter his culture event, because with the figure destroyed Player 1's culture card would no longer be valid.
The question then was if you can play a non-counter culture card in response to another culture card. All we could see in the rules was that a Cancel can cancel another cancel card. There was no mention of which order culture cards resolve in.
Does Player 2 destroy the great person robbing Player 1 of his/her coin to win a culture victory or does Player 1 win by his card resolving first and then winning by the advanced tie-breaker calculation (which would have been the case).
Was a great game to be part of nonetheless