It seems little attention has been paid to the rewording of Frenzy, which I believe deserves more discussion.
First of all, let's get something out of the way: the idea that under the previous wording of the Talent, an average Ogryn would pass out due to having his Int reduced to zero. Well, a similar concern was raised in BC over the Terminator Armor and dropping Agility, and here's the official answer from the official Errata/FAQ:
Question: Terminator Armour gives the wearer a –20 to Agility when worn. It is entirely possible that this might bring a character to 0 or less Agility. This, according to page 256, renders the character Paralysed and unable to act though. Is this correct?
Answer: The dropping Agility to zero and being Paralysed is only from Characteristic Damage, not temporary penalties.
Obviously, the same applies to Frenzy and Int, there's no reason for it to work differently.
Now, knowing that under the previous wording of Frenzy, no Ogryn was ever in danger of passing out, let's talk about the new wording.
Put simply, Frenzy was an awesome Talent, because it combined huge benefits with huge downsides. The rewording keeps the downsides about where they used to be, but cuts back on the upsides - namely, since it now just confers bonuses to Characteristic-derived rolls, it doesn't increase SB and/or TB anymore. I've always considered these increases the most crucial part of the Talent, and am not comfortable with letting them go without any compensation.
What do you think?