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Gear From Other Books?


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#1 Plushy

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Posted 27 July 2012 - 11:47 AM

 Anyone got anything from the other lines (Dark Heresy, Rogue Trader, Deathwatch, Black Crusade) that would make good gear in Only War?

 

I'm stealing the Sororitas gear from the Book of Martyrs for sure, and may have to take the special scope that Raptors get in Honour The Chapter. Your thoughts? Any old favorites or hilarious combinations? I vaguely remember a 400 damage Ork weapon.


My apologies to anyone I offend; FFG staff, playtesters, and forum users alike. 

 

Please check out my Dark Heresy to Only War conversion! You can find it on the main Only War forum. I'm always looking for more people to playtest it!


#2 Kshatriya

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Posted 27 July 2012 - 12:18 PM

 RT's Organgrinder Bolts…assault lasgun, among other guns like the assault stubber and triple shotgun. Some of the Arbites stuff from DH…I figured the guard would have MPs working under the Commissariat. 

I wouldn't port any Astartes wargear. Too fancy and rarefied to be mass produced for the IG. 



#3 Unholy_Ravager

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Posted 28 July 2012 - 06:38 PM

 I could see some of the Death Watch Shotgun ammo having version that worked for human shotguns.



#4 Santiago

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Posted 28 July 2012 - 09:27 PM

 Solid Slugs from RT: Hostile Acquisitions, the Targeter from the revised DH:IH



#5 Kshatriya

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Posted 01 August 2012 - 03:45 PM

Specialty ammo types and common weapon add-ons are one thing, Astartes Chapter-specific wargear (and that Raptors item is REALLY good if you pick the options right)…not so much.



#6 Bron

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Posted 09 August 2012 - 10:51 PM

I always liked the hellguns from DH (inquisitors hand book I think under forge worlds) as they wern't anti armour like the current ones but did more damage instead (though to me a true hellgun should probably do some more damage and some more anti-armour but meh) I think having both in your game makes sense (could rationalise it as one has short wavelengths which mess with armour but not flesh that well, the other has long wavelengths which dont' do well against armour but burn flesh up good).



#7 JuankiMan

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Posted 09 August 2012 - 11:54 PM

Bron said:

I always liked the hellguns from DH (inquisitors hand book I think under forge worlds) as they wern't anti armour like the current ones but did more damage instead (though to me a true hellgun should probably do some more damage and some more anti-armour but meh) I think having both in your game makes sense (could rationalise it as one has short wavelengths which mess with armour but not flesh that well, the other has long wavelengths which dont' do well against armour but burn flesh up good).

Inquisitor Handbook Hellguns were inspired by the old S3 AP5 Hellguns. Current TT Hellguns are S3 AP3. Also, the Lucius-pattern Hellpistol does 1 point of damage more than the Voss-pattern. The only advantage is that they are compatible with standard lasgun power packs, though they chew through them at four times the rate, emptying a stardard power pack in only 15 shots.



#8 Kiton

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Posted 10 August 2012 - 06:09 AM

They don't really keep up with that right now. Astartes Armour is 8, 10 in the body, and they usually have a total TB soak of 8. Your hellgun dishes out 1d10+4 Pen 7, but gets reduced by 9 [11 body] or more.

After accounting for Dodge, Cover, Fields[the things that cause 'invulnerable' or cover saves vs that AP], you're hard-pressed to deal anything, and lucky to dish out 4 to a space marine when you do manage to do any damage. Its worse against Daemons, as they tend to be even higher toughness, with less armour to ignore. You could easily run out of ammo in that weedy "little" 10kg pack before you down a single Astartes.

It doesn't need much, but perhaps an overcharge setting granting Tearing and Felling[2] would do the trick, without increasing how fast it vaporises normals?



#9 TorogTarkdacil812

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Posted 10 August 2012 - 06:22 AM

Into the Storm and old good Inquisitor´s Hanbook are full of stuff ready to be plundered.

But I want my regiment to have reworked Haywire Rifle from Radicals Handbook as their Special Weapon… oh and there would be definitely PDFs and insurgent militias armed with Maxim…eeeh Volg Crank Cannons from IH


There is nothing as good as seeing rebel scum running out of a cave full of gas, right into the blasters of your battalion-–well, except sunrises, but for those you have to get up early.


#10 JuankiMan

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Posted 10 August 2012 - 12:25 PM

Kiton said:

They don't really keep up with that right now. Astartes Armour is 8, 10 in the body, and they usually have a total TB soak of 8. Your hellgun dishes out 1d10+4 Pen 7, but gets reduced by 9 [11 body] or more.

After accounting for Dodge, Cover, Fields[the things that cause 'invulnerable' or cover saves vs that AP], you're hard-pressed to deal anything, and lucky to dish out 4 to a space marine when you do manage to do any damage. Its worse against Daemons, as they tend to be even higher toughness, with less armour to ignore. You could easily run out of ammo in that weedy "little" 10kg pack before you down a single Astartes.

It doesn't need much, but perhaps an overcharge setting granting Tearing and Felling[2] would do the trick, without increasing how fast it vaporises normals?

Well the thing is, TT rules are what they are for balance reasons. In the fluff a Space Marine is a nigh-unkillable god of war, and a single squad can pacify a sparsely populated planet on their own. The RPG draws more from the fluff than from the TT, so game balance between armies is often flat out ignored. 

Anyone remember a little article that came out in the White Dwarf called Movie Space Marines or something? They had like WS, BS, S, T and I 6 and 2 wounds each and their bolters were S6 and Rending. That's what a fluffy space marine is on the TT.

Regardless, a hellgun might not punch through a Space Marine power armor, but it does quite a number on human-sized ones.



#11 WittyDroog

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Posted 11 August 2012 - 08:31 AM

 It was already said to avoid Astartes weapons, but the reasoning isn't that they're too powerful, it's simply that weapons designed for use by an Astartes is much different than the same weapon designed for use by a human (as seen directly reflected in Black Crusade with a Chaos Marine holding a Bolter as opposed to a Human carrying a Bolter. Different stats.)






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