and the deck in its maturing form has been seen by a few people on lackey, and will be seen by many more as i refine and build my experience in playing it, so i'll give in to my slightly egotistical pride, my excitement of really just being a newbie with a fancy new toy, and tell you a bit about my mods so far. plus i'm absolutely poo at keeping my own secrets ( yet strangely can be implicitly trusted with anybody elses ?? ). i'm way down here in australia and will never get the opportunity to 'surprise' any tournaments with it anyway.
the final piece of my deck was the wraith. with alyssa on the board and the wraith cycling through a bell / midwife loop, it amounts to the opponent getting NO cards in his draw phase. and has to make do with the cards on the board ( in most cases ), which are slowly whittled away by the bell as well. it's not an easy combo :
the 3 bells
but 3 of these can be shock transformed in as well to provide missing peices to the puzzle, and only alyssa is needed to start the decline until the rest appear in some way or another. so really the bell is the key, and i've already got new and improved ways of getting it back from discard ( with heaps of snow graves removal ), and am working on ways to bring it forward as well. so thats the COCLCG combo. once in place, it can make things tough.
the other changes have also given me a lot more control over the characters that do make it to the board in time, and really should have been in there in the first place, but in my struggle for 'individuality', my decks often suffer. but i won't let it be the case with this one. if i am to play with the big boys, i have to start using the common big boy toys.
so although the lock is there, unlike a glimpse deck, the rest of the deck can perform well enough without it. there are 14 other card types ( 38 cards ) working independently as a regular deck, but also with the combo cards as they are not uniquely useful to the lock only, so in reality its a functioning 50 card deck with a lock hidden inside. if i get 3 or 4 in the draw, it's gonna be difficult ( or take ingenuity ) to break.
so yeah. thats it. my lock down deck ( when it works ). claimed and certified. and apierophobia and ya-te-veo really have nothing to do with it ( though no hand cards to start isn't looking good ).
but no, its certainly not unbeatable, and cops a thrashing at the hands of a certain opponent while i stumble along learning how to use it and react to different deck styles. but it is nice. it has potential to grow. and i do love playing it.