Okay, so back to my point, I didn't grab the beta, because I intend to buy the book, when it come out (I prefer the physical book, actually), so I was wondering if someone might be able to help me? This might be the game I actually run for a group, and I already have a fanfic, a Regiment (1st Lokarin Skyshock Drop Troops), a planet (Titan's Rest, in the Lokarin System), and the bad guys (LOTZ of Orks) to pull in it, if I run it, but I was wondering, how powerful will higher-end characters get in this game? The Leader of the 1st Lokarin, Governor-Militant Markus Krueger, was created using rules from Ascension, based on the not over the top? write up of Imperial Governor Malaki Vess (Ascension, p.199), though with a good number of military/Leadership extras, and a pair of power fists. Still, like Vess, Krueger isn't really Ascension-broken, just advanced, and possessing of lots troops to serve him, and make him tougher. I plan for him to be a bit more front line, and have some more or less Crusaders escort him, since more "traditional" Guardsmen lack in assault troops. Will I be able to build someone appropriate to lead an entire (little) world, and its regiment, in their never ending quest to safeguard it from resident Ork mobs? He is much more NPC, so the book might not cover such advanced stuff, if it's comparable to Dark Heresy, and I need to know if it stops at "Leader of a group", instead of "General of the Army".
The other lynchpin is the two Temple Assassins. Before you freak, they are not all the broken sauce Ascension makes them out to be, as I haven't statted them, yet. Temple Assassin training is in their story, and it's the "feel" I'm going for, with them, but they don't have infinite Dodges that can't miss, and stats like a Primarch. Neither is a "full" TAO because they each failed their training, to a small degree, and their Inquisitor was able to get them before they died for it. One day, they just appeared in front of Krueger, and remain their at his disposal, though he doesn't really know why. One is a Culexus, Draco, who is mostly just a Null, more than a CA, and he is missing most of his gear. He seems a bit more like an Arbitrator/Assassin, with a hint of adviser/bodyguard, though his aura makes most people avoid him. He's more for area-anti-psykering, and not too important vs the Orks, but in the fanfic, he becomes a bit more important later, and it's his "personality" that matters most (he's fun, sarcastic, and very knowledgeable about people, especially considering they avoid him like the plague). The other is Alicia, a Vindicare, with the gear, and some of the cheese. If I keep them "watered down", will I be able to build anything that could approximate them, at least the feel, without the planet-busting stats, or will I just have to half-ass it? I can Ascen-build them, and I already know that, beyond character interaction, they will mostly be away, doing "special assignments" for the GM, while our party of players are doing more important group work. Kinda how Space Marines might req the services of an Assassin, and they serve as a distraction, in the background, one of these two might fill the bill.
So, can I make them fit into the game's rules? Will I have to have 2ish cheesy characters, and just make sure they don't break anything? It would be easier than it seems, but… Krueger is the most important, as the players will see him more often, and maybe fight along side him. Can I make a high-end full Officer character (not some Sergeanty hick, or wannabe Commissar), or will I have to use his higher-stat write-up, and accet that, being one man, he still won't do too much damage to multitudes of Orks, so it should be fine?
Did they do anything to simulate the Elysian feel, over your regular Cadians? The 1st Lokarin are a mix of the two, and their origins involved needing to go fast, without bringing their big tanks. While they got them later, the troops learned to fight more like Elysians, with long-range tank support. Will I be able to get this in?
As a last bit, did the game make anything for more CC/Assault-oriented fighters? I know Orks aren't the best guys to assault, but they have a tendency TO assault, since their guns are shite as guns. Will I be able to give Krueger more believable bodyguards/fighters, or will I want to stick with soldiers carrying storm shields and blades/maces? I don't want IG trying to just use bayoneted lasguns, and combat knives. Did they get any "regular" but efficient CC weapons?
Thanks much, and have a good one. If anything I asked is stepping too much on "if we answer that, we are telling too much about the book, which you haven't paid for", just let me know? Maybe I can reword it so as not to be devious.