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Martell deck with a brand new twist.

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#1 Me Smash You Good

Me Smash You Good


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Posted 22 July 2012 - 03:10 PM

 Heres my martell maester deck but with a combo in the middle

House (1)
House Martell (Core) x1

Agenda (1)
The Maester's Path (GotC) x1

Plot (7)
At the Gates (GotC) x1
Retaliation! (ASoSilence) x1
Search and Detain (HtS) x1
Schemes of the Scholar (HtS) x1
To the Spears! (PotS) x1
Outwit (TIoR) x1
Take Them by Surprise (LoW) x1

Character (24)
Lost Spearman (MotM) x3
Refugee of the Citadel (RoW) x3
The Red Viper (APS) x3
Informed Acolyte (TIoR) x3
Maester Aemon (Core) x1
Maester Kedry (FtC) x1
Orphan of the Greenblood (PotS) x3
House Messenger (PotS) x1
The Conclave (CbtC) x3
Arianne Martell (PotS) x1
Ser Arys Oakheart (PotS) x1
Ghost of High Heart (WLL) x1

Location (16)
The Scourge (ODG) x1
Palace Fountains (PotS) x2
Starfall (ASitD) x2
Lord Doran's Chambers (PotS) x1
Dornish Fiefdoms (PotS) x1
Flea Bottom (TGM) x1
Summer Sea (PotS) x3
Advisor's Chambers (HtS) x2
Street of Sisters (Core) x1
Shadowblack Lane (Core) x1
Water Garden (PotS) x1

Event (16)
Burning on the Sand (RotO) x3
He Calls It Thinking (PotS) x3
Red Vengeance (PotS) x3
Nightmares (LoW) x3
A Game of Cyvasse (ACoS) x2
The Prince's Plans (TIoR) x2

Attachment (6)
Copper Link (GotC) x1
Bronze Link (FtC) x1
Tin Link (CbtC) x1
Valyrian Steel Link (HtS) x1
Bodyguard (Core) x1
Oberyn's Guile (MotA) x1

This is a martell maester deck but with a combos added. The combo being a maester with copper link, The red viper APS, and starfall. If copper link is used, be it from attacking or defending the first challenge alongside the red viper, the "House Dayne" trait can be given to Viper. This means that he will gain a gold token if he loses the challenge (his own ability) or if he wins(starfall). Then after resolving that challenge, i can remove the token to stand him for the next challenge, This means that i have a character with 3 strength, tricon, stealth,renown and takes part in every challeneg attacking or defending. The idea is to turtle until i can get the combo out. However im still running conclaves etc just in case i can win quickly. Running 11 maesters inc conclaves.
I know the deck will require plenty of tweaking and the main areas i think need tweaking are:
What chains do i use?
What plots are best?
How many of certain cards to run?

This is a first draft so i expect plenty of changes. Also, what dyu guys think of the combo?

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