Primus Pilus said:
I would like to know how the new walkers fit into DUST Warfare as well.
Axis players should fear the Cobra, I certainly do now.
I had a run in with one vs my heavy, the cobra won. The first round he rolled up and hit max damage of 6! Then my opponent air dropped the British paras with Action Jackson right next to it, and they started in. It was all down hill from there. Lets just say my dice decided they didn't like me that game.
If you see one, I highly recomend that you make it a priority target. Otherwise it's phaser canon will cause all sorts of havok with your walkers.
Truth brother Truth and the scary thing is they can field several in a list easily since they are only like 35 AP where as one good Wotan is 50AP I mean the Wotan can put hurt on a Heavy with its twin Las guns from a bigger range 36" vs 24" but that's still nothing compared to ignoring armor. I am saddened by how much better the Phasers are compared to the Lasers and how much better Rocket Punch dudes are compared to Gorillas and Zombies.
As for dealing with the Para troopers remember when they air drop in they have to stay 12" away (which means out of their gun range) your units and they have to use a March Move action so they cant do anything the first turn they arrive in. You should hopefully be able to get one turn of free shooting in on them after they arrive this way. My suggestion is take at least 2 sniper teams in your list since its a smart investment of 24 AP and they are great for dealing with things like Soldier 3. Also if you see the air drop in your opponents list its smart to keep your units in a 12" cohesion that way your enemy wont just show up in the middle of you line.