I really like that list!
I've been playing around with 6 different lists I've found, and realized a couple things (feel free to correct me if I missed something):
1) Maester's Path: Any deck that can use the Path is a good deck. Simply put, if I can thin my deck by even one card (Valyrian Steel Link) AND gain card drawing tool, I'm in. At the Gates on turn 1 with a single Linked Advisor should net 3 cards (Maester, Chain, Draw 1) minimum. That being said, the addition of Pale Steel Link for free Harried by Dragons, a Bronze Link for recursion, a Lead Link for burn, a Steel Link for interaction with Aegon's Hill or Red Keep, or even a Tin Link for Maester control all add up to good builds. Got it, it's good. But . . . .
2) Knights of the Hollow Hill: Increased Gold, Increased Influence, Increased Initiative. Yep, those are excellent reasons to play it, especially with all the Ambush. But every time I hear/read that someone auto-lost because of a bad flop, bad mulligan, or simply being down too many cards in comparison to the opponent . . . I end up pulling my decklist apart.
3) Summer. Easy to build, easy to support, not a lot of Raven Hate in the metagame right now (at least around here) and cards like Dragon Knight, Summer Encampment, Red Warlock, even Aemon, make building it automatic. But are Jorah and Daario enough to win games?
4) No Ageneda: Two words. F'ing Griff. That is all.
So now the question becomes, what is the "right" play here? They all have merit, they're all playable, they've all got their own pros/cons.
Discuss . . .