I think that we need to alter how heavy weapon training works slightly. I propose an increased penalty for using heavy weapons untrained with each of their training talents stepping this penalty down.
This solves a couple of problems
- A soldier with no training in the weapon at all would now be less proficient than one with half the trainings
- Heavy weapons training will now have a direct impact on its own
- A weapon requiring two proficiencies because of its complication is now actually harder to use untrained
I have been toying around with this in my head to try and get the balance right but I would appreciae feedback on the options if you even think its a good idea.
option 1 a -40 penalty to satrt and each proficiency taking it down by 20 ( think the initial hit is too high)
option 2 a -30 initial penalty and each proficieny taking it down by 15 (quite like this one but it would probably involve more re-writing)
option 3 a - 30 initial penalty hvy weapons gives -10 and type gives -20 (simplest to rewrite/understand but I'm not sure if hvy weapons training would balance with the weapon traing type talents)
option 4 a -30 inintal penalty hvy weapons give -20 type gives -10 ( donh't like personally but included for completeness)