Mikko Leho said:
I remember trying a variant in which corp and runner joined forces against another pair of corp and runner. The pair that collected enough combined agenda points won the game. It did not really work as multiplayer because each player would have effectively only one opponent and interaction with your partner was non-existent.
I have a similar idea.
I think the key for more interaction between players here is to design and implement rules that allow members of a team to more directly work with or against each other, rather than just two Corp and Runner team working as completely aloof partners.
As far as one Corp deck is actually supposed to be competing with another Corp, why shouldn’t the Corp member of one team “sponsor” the Runner? For example, he could be allowed to provide an “allowance” (Click: transfer credits from the Corp’s pool to the Runner’s). Or, he could supply equipment (both hardware and software) and opportunities to the Runner (the Corp can pay a Click to let the Runner draw a card). Etc.
Similarly, I don’t think such reputable companies would want the public or competition to know they’re working with known outlaws (since all Runners are technically criminals and social rebels). Perhaps another rule can be implemented that allows the Corp from the opposing team to stop or punish such shady transactions (pay Credits: sponsoring Corp chooses 1: cancel the action or continues it but takes 1 Bad Publicity).
I figure similar rules can be applied for some direct Runner vs. Runner action as well. I’d imagine a Runner getting paid by a Corp wouldn’t mind disrupting an intruding rival’s run. It would be like hiring a hacker to do system security because he knows how it’s done.
The rules just have to be simple, balanced and appropriate to the game and setting.
And I apologize for the thread necro. I was going to propose the Corp w/ Runner vs. Corp w/ Runner format but searched first if it’d been discussed before. I found this thread and thought it’d be better to add to it.
Uh, rules like this DO exist for The Big Sell-Out multiplayer variant. I don't know why people are saying there's no team interaction.
Under BSO rules, the Corp can spend an action/click to transfer any number of bits/credits to the Runner at a 1:2 ratio; the Runner can do the same but transfers at a punishing 3:1 ratio. The Runner resides on a central server (Human Resources) that the Corp protects with Ice, and opposing runners can run HR like they can HQ, Archives, or R&D; getting in allows them to tag the Runner, or pay the cost of one of their Programs to steal it. Runners can also temporarily rez Ice protecting HR by spending their own bits/credits. A runner who steals an Agenda can choose to give it to his Corp partner who immediately installs it in a data fort/server and can advance and score it as normal to benefit from its game text, which should be actually interesting in ANR since different factions have exclusive access to different agendas. And you play to 11 points, not "whoever gets the most".
I posted a simplified version of the variant for boardgaming.com 's house rules section, where I changed money transfers to be 1:1 and only from corp to runner (the runner's money supply ultimately dictates what is or isn't going to happen while the corp's dictates how much the runner must spend to get what she wants, so transferring to the runner shouldn't be so super-efficient, and a 3:1 runner-> corp ratio is so punishing it may as well not be there), changed the benefit of successfully running HR from "pay a program's cost to steal it" to "pay a non-unique program or hardware's cost to trash it" since steal effects are way, way too cost-effective, made the optional "un-flatline a Runner" ability not optional and adjusted the cost to be in line with ANR's "forfeit an agenda" instead of "spend some agenda points", and cut some other minor stuff that I thought didn't add enough to justify the extra complexity introduced, but those are just tweaks, and all the team interaction is already there. The only thing I might add is one more direct way for the Runner to help the Corp other than "run Human Resources to stop the Runner messing with you", probably something that interacts with Archives, but I'm not sure what it'd be.
Obviously, it isn't totally perfect -- some of the stuff you'd want a multiplayer variant to do, would have to come in the form of cards that interact with multiplayer instead of additions to the rules -- but I think it's more interactive than people give credit for.