So, let's say your players were reaching the higher points of RT, and they feel they have done everything they can in the Expanse, and survived to tell about it. (The veracity of this statement would be questionable, as you can run out of levels, and still have stuff to do, but…) So, if your crew had decided to petition to transport their activities to the Jericho Reach, would their Profit Factor plummet? Could they stay in contact with their established assets, even from the Reach? Could they freely travel back and forth, or would they be required to stay in the Reach? I think it could be an awesome place to travel, with some interesting new foe options, and new loot, but if you lose what you had, that could suck muchly. The entirety of the Calixus Sector and the Koronus Expanse isn't enough to separate the man from his money, but I don't know how the Jericho-Maw Warp Gate would interfere with that.
Contact With Your Money
Posted 12 July 2012 - 05:12 PM
You know, that's a valid inquiry. Obviously it would have to be a Houserule, and I think that they would either have 1/4th of their PR, or 1/10th of it. This is not a permanent in PR, but only a situational one because of the region they are in. The Jericho Reach is on the far side of the galaxy/universe compared to the Halo Stars region. It would be like the President taking a one way secret trip to Madagascar and only taking with him what he can carry on his aircraft (or multiple aircrafts). Most people there wouldn't care who he is, just how powerful he is compared to their way of life. He could be pretty powerful compared to a regular village person, but of course when you have multiple Presidents doing the same secret thing, not so much all around.
IMHO, the reason why this would have to be a secret trip, is because (in laymen's terms) if you told your Dynasty "Hey, I'm in the Halo Stars," and the next minute your in the Jericho Reach trying to throw your weight around, your House back in the Calaxis/Koronus sector will start asking questions on how you got there and who's in charge while your sooooooooo far away. I don't think the Imperial Navy would appreciate the questions part. Once the Imperial Navy publicizes the existence of the Warp Gate and the Crusade, none of this secrecy would matter, but who knows when/if that would happen.
You could also state that if the players kept their presence secret for a whole two to three years time frame, it could be possible that they traveled that far via regular Warp Travel, and can make their presence known publicly. How you keep the charade up, and how this affects the Dynasty, is determined by player and GM imagination. An astropath trying to communicate (instantly) back to the players Dynasty in the Koronus Expanse would have to be around the Psy Rating 12 mark (I'm guessing). Mind you, that is just one way. I have no idea how the Warp Gate affects astropath communication, though I assume it doesn't transport it. Another Houserule there too I guess. Anyhoot, best of luck to them. They are going to need it.
Posted 12 July 2012 - 08:59 PM
I think if you are in the Reach and you are "throwing your weight around" nobody in the Calixis sector is going to hear about it. It is too far away, and there is no way for gossip to get back there, other than through the gate. And by the sounds of it, once folks go to the Reach they don't tend to come back, Rogue Traders being the main exception to this, theoretically. So another RT blabbing is the only way this is going to happen, and that is going to endanger his own position. Even the existence of the Reach is not generally known, it's not like there are going to be newspapers on Scintilla updating folks on what's going on in the war. Rumours from lower decks about a war in some unknown far our place could slip out of course, but they probably already have, and generally wouldn't be given much credence. Just the usual space-farers' tales. Pay them no mind.
Personally I wouldn't change anything regarding the money. The RT has his warrant and personality, and there is always credit. I would use the profit factor rule as a mechanism to establish just how well he has persuaded a trader to give him said credit, or convinced a Navy quartermaster to let him requisition stuff for the good of the Crusade. But that's just me, I don't like to needlessly complicate things unless there is a pay-off in player fun to be had.
"Sorry my dear fellow, I'm a bit light on the old buckets treasure at the minute, as it happens. There is a war on, you know. Here's my Promissory Note, complete with my ancient family seal and counter-signed by the Lord High Admiral himself. Don't worry, old boy, I'm totally good for it." <wink > <rolls dice>
Posted 12 July 2012 - 11:39 PM
If your basing some of your information off of DW, I'm letting you know I don't own it. All I know is that the Jericho Reach region has the "Hadex Anomoly' in it, which is located in the Eastern Fringe, right beside the 'Realm of Ultamar.' I agree with you that news would not travel fast, but, considering the location is beside the Ultramarines sector of space, I think that area would be highly populated. So, other RT's, Free Captains, and such, might of flocked to the Jericho Reach area to profit from the war. Maybe not many, maybe they are under secrecy too, and/or maybe they were already there when the gate was found. I don't know because I don't own DW.
And your PR isn't just pure $$$. It's contracts, charters, credit lines, favors, people you know, people that like you, places you own, stuff you own, and $$$. So, taking into account you are far away, with people you don't know and being sworn to secrecy, the only profit you have over their is $$$ or stuff you brought with you. Take into consideration the vast distance like you mentioned. Anyone in the Jericho Reach can't verify the veracity of your "Profit Rating." I mean, heck, it would be tantamount to a Nigeria Scam Email you get, IMO. Yea, you have a nice ship(s), and nice guns and all, but your word only gets you so far in a place where no one knows who you are or ever cares unless you can prove it.
Also, say you did sell a Dynasty in the Jericho Reach a charter that you owned all the way back in the Halo Stars. A few/several months later when an envoy of that Dynasty shows up/sends a message out of the blue requesting said charter from your dynasty, and your House notices this envoy is from the Ultamar Region, I would think some eyebrows would be raised. Not to mention, thinking your in the Koronus Expanse, your Dynasty would send an astropathic message to you there asking for into if needed…… And then the charade commences.
Anyhoot, your idea about a requisition number is a far simpler solution though (and I like it). The Imperial Navy, Inquisition, Admech, Administratum, Ecclesiarchy and/or whoever else that could of backed you, could of gave you this 'requisition' number based off your PR. An idea with this too, might be that once you start lowing the requisition number, the powers that be might start actually taking some of your PR back home in your Dynasty to recoup their losses. Could be a good misfortune to introduce while over there.
Posted 13 July 2012 - 01:42 AM
My understanding from reading Deathwatch is that the Reach is cut off from the rest of the Imperium by warp storms and what-have-you, in a similar manner to the former situation with the Expanse and Calixis before the Maw was charted. Before the warp gate was discovered what had once been the Jericho Sector had been written off as 'no more' by the High Lords of Terra due to its isolation. For four thousand years or so it has been almost entirely isolated from the Imperium, with only a tiny handful of Inquisition and Deathwatch ships daring to brave the waxing and waning of the storms at great cost. So other than through the gate, there is really no contact to speak of between the Reach and the Imperium. That's why there is a crusade to reclaim what was lost now. If there had been regular contact by normal means it would still be a sector of the Imperium, and there would have been no need for a crusade.
It isn't a Nigerian email scam if the Crusade authorities in the Reach verify that you are who you say you are (and if they don't know you, you wouldn't have been allowed to go there). That's what the "counter-signed by the Lord High Admiral" part was about. Someone refusing to acknowledge a warrant of trade for reason of doubting the holder's true credentials could just as easily happen anywhere in the Imperium, if it could happen in the Reach.
And bills for things bought in the Reach aren't going to suddenly show up on Scintilla. No one in the Reach who is not part of the administration of the Crusade has any means of sending them there. If Astropathic communication could get through reliably, then the Imperium would surely not have written off the Jericho Sector as gone?
I don't think there is really right and wrong here though, just what you are happy with and what works for your gaming group. After all, it is your game, and it should work however you want it to. Personally I would be fine with just continuing to use the normal acquisition rules with this justification covering the cracks. But if somebody elses thinks a tightening of belts and slightly straightened circumstances would make the game more interesting or fun, more power to them.
Posted 13 July 2012 - 02:43 PM
My understanding from reading Deathwatch is that the Reach is cut off from the rest of the Imperium by warp storms and what-have-you, in a similar manner to the former situation with the Expanse and Calixis before the Maw was charted.
Ahh, well that changes everything from my point of few. If the all the major players in the Jericho Reach are from the Warp Gate, then their is no need for secrecy. All of my points are now invalid.
That's why there is a crusade to reclaim what was lost now. If there had been regular contact by normal means it would still be a sector of the Imperium, and there would have been no need for a crusade.
Not necessarily. I was thinking (though it is now invalid) that is was similar to the Koronus Expanse region. We haven't done a Crusade their yet because of the normally unsafe travel, yet there are billions (or more) of humans there, with millions(or less) traveling back and forth between the Calixis sector and it every month or so. Not normal or safe by any means, but obviously it's done.
Anyhoot, instead of me defending my point of view over and over again because you keep picking at certain aspects of it, I will simply say, again, I like your idea better because it is much simpler. And, all of my points are now invalid anyways.
Posted 16 July 2012 - 06:43 AM
See, of the set, with Only War not being out yet, and me not purchasing the beta, Rogue Trader is the one of these that I would most enjoy running, if I could sucker my friends into letting me GM something for them, this fall. Its rules work well, you can get the good stuff, without hveing to scrounge for it, even big ships, which gives a feel of might. The characters are/can be interesting, even if a few archetypes are missing for me, and the environment can change easily. I also have probably the 5 most important books. There seem to be so many more awesome things for them to do/get, compared to DH, which is just "get ground down by another daemon or Psyker". They have a love for decent power, and lots of freedom, and an annoying penchant for wanting to ignore mandatory religions. While I wouldn't let them ignore the canon religion in 40k, RT has the easiest time leaving it behind, to some extent, and not having to follow every tenant, if they don't want to. They also get their own ship, and absurd access to stuff even Ascension-level DH characters have to try for, even if that book is broken in every other way. My biggest problem is the setting. Now, I like to think of myself as no slouch in the fluff dept., but I know very little about the place(s) RT takes place, and find it hard to make planets up. I read the "Reclaiming the Light of Terra" print out PK made, and repeatedly say "I don't know where that is, who that group is, or where he thought of that detail", and don't know how much is in a supp I don't have, and how much he made up, to sound good. Add to that the weirdness of the denizens; I don't have much working knowledge on the Stryxis, or the Rak'Gol, Kroot don't, apparently, serve the Tau there, there are no Tau, Space Marines and Nids are safely far away, for the most part, and it just hinders me for what I know of 40k. In the JR, though, they have Chaos (easy), Tau (I know them) with Kroot (if I want them), and Nids (even easier), and they CAN have Orks, Eldar, or whatever else I might want, and the books I have do a nice job of spelling out several planets in several areas.
It could be easier to just say they received their Warrant to go to the Reach, and clear up any worries about a more advanced group having to leave stuff behind (makes me grumpy that THE Rogue Trader is there, so he/she can't just "send the party off in his name to plunder", while they manage the farm back in Koronus. I could imagine that the Lords of Terra, seeing that the Crusade is still no where near done, even if they don't know that Tetrarchus might be a bit ineffective, and Ebongrave is becoming a raving lunatic who is probably doing more damage to his own men then the Tau he is so scared of are, but having a few more resources, and ones that tend to work a bit faster, could be seen as a wise choice, for the Lords, the Crusade, and one group's pocket book. I don't particularly want to play hyped up Space Marines, and DH is a bit weak and investigative for my friends, even if I rather like the Inquisition-style cheese, but RT has a nice feel to it, if I could flub it to work someplace I know better than the Expanse. I could easily see a group get offered the Warrant, get escorted to the Gate, given their ship, and told to fly through, and do what Rogue Traders do on the other side. They wouldn't necessarily know where they now were, and going back through the Gate might be a question to ask before they leave, but it seems an easy enough scenario to engineer.
On the other hand, I do still like the idea of a higher-end RT getting the invite, having proven their loyalty and worth, but yeah, PF is much more than just cash, and it would be hard to leave all of that behind. One might be able to flub it by the Elder Rogue Trader passing the WoT to a successor, and heading to the Reach with a similar, if different document that entitled them to do so; this is where the pointless secrecy of the Crusade comes into play. I don't really get why such secrecy is important, when the Imperium is doing similar things all over the galaxy, and they fight Tau, Chaos, Orks, and Nids plenty of other places. Again, this is where all of the Imperium's enemies already know what we are doing; we ONLY keep it from our own people. Abaddon assaults Cadia, we can't keep that a secret, but this war we are wasting resources on (because winning against Chaos AND Nids is practically impossible), let's put a lid on that. Do the Nids know? Yep. The Tau? They had to get there, so they have to have communication with the Empire, so yep. The Orks? Some, and enough. Chaos? Oh hell yes. Who are we keeping this from, again?
Sorry for the long post, and the bitching. In the end, this post probably doesn't contribute much to my own quandary. I just don't know if most Rogue Traders are limited to a single Sector, or how big it is? Are there sectors along the sides of Koronus, and are they Imperial, yet/ Do Rogue Traders get deployed to those? Is the Expanse so vast in all three directions that one need never leave? It also just seems that going to the Reach would be a better spend of the Imperium's resources, given to you, too. What are you fighting in the Expanse? In the Reach, you have three main enemies to kill, and a slew of others; these are all great opportunities for a well-capable RT to rack up some points, and help a Crusade get its act straight. Give you a ship, and say "just go get rich", or give you a ship, and say "go, fight our enemies, and win a CRUSADE"?
Posted 16 July 2012 - 10:58 PM
I think maybe you are over-analysing this and twisting yourself up in knots to no good purpose. If you want to set your RT campaign in the Reach, just set it in the Reach. You seem to be creating your own obstacles to this when really there need be none.
The Explorers receive a commission from the Navy to aid the crusade, by acting as privateers licenced to hunt down and destroy the Emperor's enemies wherever they may find them in the Jericho Reach. You still have a free-form game and you also have a connection to the authorities that you can use for plot hooks should you need to (if you want the occasional "Go there and do that" more structured type of adventure). They could have got this commission in any number of ways. Maybe it is something tied to their warrant, some ancient clause that links them with the Navy. Maybe they earned it somehow. Maybe they don't see it as a boon, but rather a debt. Perhaps the Navy saved their (or their ancestor's) asses or let them salvage a battered old Navy hulk to use as their own ship, and to pay off the debt they want their help in the Reach for a set number of years in return.
Hell, maybe they aren't from Calixis. Maybe the warrant holder is from a noble house in the Reach, on a planet that never forsook Imperial ways and embraced the crusade when it arrived, persuading the occupants of said planet to do likewise and thus sparing the crusade a costly campaign of conquest. As part of a reward for their loyalty the house was granted a Warrant of Trade, so they have a brand new one with the ink still wet (well, relatively speaking - no more than 40 years old or so).
Or if you prefer, they have been plying their trade here for centuries, with an ancient warrant granted thousands of years ago before the sector was cut off and abandoned. Within the last forty years though, the dynasty has had to get used to operating under Imperial authority again. Maybe they are happy about this and maybe they aren't. They could have had a nice little business trading with the Tau that is now in jeopardy. Perhaps they value their accustomed independence so much that having to submit to authority rankles with them: Maybe they would rather be pirates or renegades, or at least skirt the line. Interesting choices to be made there.
If links to the Calixis sector bother you as much as they seem to do either of these options would be an easy way to be rid of them.