I just played my first game of aGoT, and I don't own the game, so forgive the lack of complete detail. Anyway, there are 5 "Special Orders" tokens (the ones with the little star on them) available to players, and there are rules concerning how many of these a player can place in the face-down "assign orders" phase or whatever it's called. In our game tonight, one person had been able to place 3, then lost that position on the board and in a later turn she could only place 1, but she forgot about that when assigning orders. When we all revealed all of our orders tokens, someone noticed that she had placed too many of the "Special" ones.
At this point, she said "Ok, I guess I take this one back and replace it with something else, there."
Since it was my first game and clearly a mistake on her part, we all left it at that, but I then pointed out (gamer that I am) the following problem moving forward. simply put, if this is how we resolve all future errors of this kind, that rule can be "weaponized" very easily.
Let's say a player is only allowed to place one of the starred "Special Action" tokens, and they place all 5 "by accident", this information won't be revealed until all of the tokens are turned face up. At that point the "Cheater" goes "WHUPS! I mistakenly placed a bunch of stuff I wasn't allowed to place, I guess I have to replace 4 of my tokens with other ones. Ok, let's see, you're attacking with that guy, so clearly I defend with +1 HERE, you DIDN'Y choose to attack over there so I'll just put a Crown on THIS area, etc.." This person now get's to rearrange most of their orders tokens with FULL KNOWLEDGE of what everyone else is doing because they failed to follow the rules, on purpose. So clearly, we can't let that be the rule, ever, at any time, even when it really is "by accident" because we have no way of determining when it's a real accident or a fake accident. Even if you call a "misdeal" and pull all of the tokens back, the cheater has gained valuable insight into what everyone else INTENDED to do that round, which can be very enlightening, and in most cases the other players probably aren't going to change their orders too much in the redo. Also, if a redo is called for, the other player have tipped their hand in terms of their real intentions now, but the cheater has not, because he placed a bunch of orders that were illegal in the first place, and therefore the other players learn nothing about what he would have done with those units had he not tried to cheat.
We looked for a few minutes to see if the rulebook had anything to say about this issue and never found anything, but I can't say it was a totally exhaustive search, and we didn't look online at all. I just read the FAQ and didn't see anything about it there either.
I feel like we were either doing that part of the turn incorrectly somehow or we're missing something really basic that prevents or otherwise deals with this issue.
Can anyone help me out? how do you deal with this?