So as I said in my post about Alchemy earlier, I am a huge anime nerd. I just finished watching Darker than Black and I thought it would be really cool to have contractors in Anima. I was thinking the a contractor can spend either two or three CP to have unlimited access to one spell lower than divine level or one technique lower than level three or one psychic power lower than almost impossible effect. Depending on how strong their power is is how much CP would be spent. All of these powers would be free of changing (unless the power required charging; I'm talking about charging zeon or ki) and would in general be free to use (no PP or zeon or ki). the downside is that they need to pay a price sufficient to the level of their ability. The price would be determined by the DM. If they fail to pay this price within 24 of each time using their power, they die. What do you guys think?
Posted 10 July 2012 - 12:33 PM
Huh. This idea sure seems interesting enough to warrant enough research into it.
I'm not an expert, though, but it would be something that I think would be a good idea to go with that as the idea.
One question, however. Suppose someone wanted to play a character like Hei. What do you do about that, in that circumstance?
Posted 10 July 2012 - 02:23 PM
The series seems super unbalanced. You have one person who needs to drink a alcohol for climate control(and since she loves beer, she doesn't care) or a fellow with real magic who just has to reveal illusion tricks as a price. And on the other side you have people who have to break their own fingers for flight.
Posted 10 July 2012 - 03:58 PM
Ugh… that was what I was forgetting with my acceptance of the idea.
True enough, I have to watch the series more to remember the details, anyway.
Posted 10 July 2012 - 08:37 PM
The series has another aspect: All contractors have no emotions. I think, this is one of the essential aspects in the series. You can't think like a contractor, because you think with emotions in the picture, he doesn't. You would help the old granny to carry her bags home, he would do it or he would kick her or he would do nothing etc.
Also I see another problem (which is biger):
I take a advantages ("Contractor-Power") and get a disadvantages ("after using the power, must fullfil a contract within 24h or dies") for free, which would be, in the context of the rules, similar to a "Damned"-disadvantages for 2 CP.
There is no other advantages, where I get a real, none-roleplaying, disadvantages (with "the gift" get the character a "roleplaying disadvantages", that the church usually doesn't like him, for example).
So, if the character would buy the "contractor"-advantages for 1 CP, it would like, he would buying a 3 CP advantages and a 2 CP disadvantages. Okay, if good balanced, only a minor problem (because he could get a 4. disadvantages with this advantage (because, he would get the disadvantages "for free"), which would break the rule, that nobody could have more than 3. disadvantages at the beginning).
But with "contractor"-advantages for 2 or 3 CP would be a problem, because with the "you must have"-2-CP-disadvantage, they would be like advantages for 4 or 5 CP, and if anybody has seen: There are no advantages with 4 or 5 CP (and because he takes (or must take) a disadvantages, wouldn't make any difference, the advantages would be higher than 4 or 5 CP), because this disadvantages must be really mighty.
For the problem with the broken contracts: This is something, which every GM must decide. If you see the "contract" as a 2 CP Damned-disadvantage, it would also be in the hands of the GM. But, yes, there is always the problem, that it could be super unbalanced, and someone can use his powers without the problem to every break his contract (get drunk) OR with the problem to almost all time havn't the chance to fullfil his contract (flying a zeppilin within 24h).
Posted 11 July 2012 - 05:38 AM
The contractors aren't actually emotionless. That is a major point of the first season(and to a lesser extent the second season as well).
Posted 12 July 2012 - 04:54 AM
I'd definitely say that Contractors are Psychics (most of which have a single discipline). Also they have a Serious Vice disadvantage (or level1 curse). One may of course choose a level 2 Curse as contract (such as they guy who had to break his fingers or the singer who had to eat bunches of cigarettes). Some contractors are actually "free from the contract" having paid it "all at once" (such as Mao). A fitting 2CP disadvantage of some kind may work for that, pretty much ok.
A Psychological Immunity Advantage might also be fitting.
And remember that the real ability of a contractor isn't in his powers, but his ability to use it.