I really need some help with my Martell Deck. Once every Week, I play with my friends Game of Thrones. Most time we are 4 player, sometimes just 3. Losing the most of the time, with never even a chance to win, I think i need some help. Unlike the other players I'm never even close to 15 power in the late game.
My Card-Collection consists of:
Princes of the Sun (House Martell Starter)
Lannister Core Set
Stark Core Set
And some Cards from Booster packs (A Clash of Arms [3,4,5,6] and A Time of Ravens [3,4,5,6]
Booster packs were dividet between us four were I got: Sacred Bonds and The Ravens Song (which isnt really helpful in my Opinion)
And of course we exchanged some cards.
This is my Deck:
Let my Porridge fly
The Red Wedding
To the Spears!
Fury of the Sun
Battle of Oxcross (or frey hospitality, depends on if lannister is in play too)
Characters (from lowest to highest cost)
House Dayne Knight1x
Myrcella Lannister 1x
Lord Ecric's Knight 2x
Pit Viper 2x
Herald of the Sun 2x
Harmen Uller 1x
Sarella Sand 1x
Ellaria Sand 2x
Ser Arys Oakheart 2x
Former Champion 1x
Vendor of Venoms 1x
House Dayne Skirmisher 1x
Areo Hotah 1x
Arianne Martell 2x
The Red Viper 3x
The Vipers Bannerman 2x
House Dayne Reserves 1x
Red Vengeance 3x
He Calls it thinking 2x
Someone always tells 1x
Blood for Blood 1x
Parting Blow 1x
Wars are won with quills 1x
The Vipers Revenge 1x
War Scorpion 1x
Rusted sword 3x
Taste for Blood 2x
Lord Doran's Chambers 1x
Dornish Fiefdoms 3x
Palace Fountains 2x
Summer Sea 2x
Water Garden 2x
Rookery of Sunspear x
River Row 1x
Whats my strategy behind this deck?
With some common Traits (House Dayne, Lady) im able to lower the cost of some characters through dorne. With norvos and Areo Hotah in Play, enemy should think twice before attacking me. Also there is Red Vengeance and Taste for Blood. After Valar Morghulis (which my opponent also has) I try to play Arianne Martell or Ellaria Sand with rusted sword on it. Also the vipers Revenge (epic battle) in combination with plot To the spears! is very nice.
Why do I lose?
My opponents are able to claim most of the power before valar morghulis, which i cant. They have so cheap Characters which are also very strong especially Stark and Greyjoy in military. Barathion has renown on most of his characters, Targariens with their dragons and attatchments and Lannisters can Intrigue 2 times due an agenda.
Well when I already mention it. Thats what my opponents have
Friend 1: All core sets, Kings of the Sea, Queen of Dragons, Lions of the rock
Friend 2: Baratheon core set, Kings of the Storm, Targarien Core set
Friend 3: Stark core set, Lords of Winter, Baratheon core set
me: Princes of the sun, Lannister core set, Stark core set
Thats where i figure out the Problem. Friend 1 has cards beyond reach. Player 2 and 3 have both core set and expansion set of the core, which gives them a variety of characters. eg 2 kinds of Robert Barateon or 2 kinds of Eddard stark. Even player 1 has 2 expansions with targarien and lannister.
But for Martell there is no core set, leaving my with only 1 copy of each character. What i figured out is, that most of the chars in play are from the expansion sets, few from core set. So are the expansions stronger?
Which leads me to agendas. Everyone is playing an agenda except me.
Lannister: The power behind Throne (he can intrigue 2x each challenge phase)
Baratheon: Knights of the realm (if he as more knights than we have, i can draw an additional card) (most time he has)
Targarien, Stark, Greyjoy: Heir to the Iron Throne (no intrigue, but an additional power challenge) (Most of their characters have no Intrigue Icon at all, so no loss)
None of these agendas would work for me: The power behind throne is for lannister only, Knights of the realm -> i have to few knights, Heir to the Iron Throne -> I need my intrigue challenge as well, my Military characters are not as strong as starks or greyjoys
How do I lose?
Because they killing my chars all the time in an instant. Even red vengeance cant help anytime. Which makes taste for Blood and Vengeance chars pretty useless.
So I was looking for an agenda for Martells and i found: Knights of the hollow hill, which would permanent give my 2 influence for red vengeance and 2 initiative. Most time i dont win initiative cause the plot cards I use have very low initiative, but I dont have other useful cards in my opinion
BUT my friend says Knights of the hollow hill is too strong, because we are only at booster pack series 2 and knights of the hollow hill is series 8.
01 A clash of arms
02 A Time of ravens
03 City of secrets
04 Kings of the sea
05 Princes of the sun
06 Defenders of the north
07 Lords of winter
08 Brotherhood without banners
09 Kings of the storm
10 Secrets of oldtown
11 Queen of dragons
12 Tale of champions
13 Lions of the rock
So he is saying the further you go down, the mightier the cards get. Is that true? Would that give me an unfair advantage?
Sorry for the long post. I hope someone can help me build a competitive deck. I love this game but im sick of losing all the time.