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Tauros Rapid strike vehicle


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#1 boooh

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Posted 05 July 2012 - 07:08 AM

Tauros
Type : Wheeled vehicle
Tactical speed: 18m
max speed: 130 kph
cruising speed : 70 kph ( depends on terrain)
structual integrity: 15
Manoeuvrability: +10
size: Hulking
Armour: Front 20 Side 20 Rear 20
Vehicle traits: open topped, wheeled vehicle, rugged
crew: 1 driver, 1 gunner, 1 passagier (due to open toped the crew can fire their own weapons while inside the Tauros)
carriyng capacity: 250kg supply´s (normal variant) 500kg (venator variant)
Weapons:
Pintle mounted: (choose one)

 

Heavy Flamer (30m; S/-/-; 1d10+5 E; Pen 4; Clip 20;Reload 2 Full; Flame, Spray)
Heavy Stubber (100m; -/-/8 1d10+4 I; Pen3; Clip 100; Reload 2 Full)
Grenade launcher (60m; S/-/-; special; Clip 12; Reload 2 Full)

Venator variant
Turret mounted
Lascannon ( 300m; S/-/-; 5d10+10 E; Pen 10; Clip 30; Reload 2 Full; Proven[3])
Multi-laser ( 150m; -/-/5; 2d10+10 E; Pen 2 Clip 100; Reload 2 Full; Reliable, Twin linked)
M34 Autocannon ( 300m; S/3/-; 3d10+8 I; Pen 6; Clip 40; Reload 2 Full; Reliable)

Special Rules: The Tauros posses a highly efficient galvanic motor
Clip size of mounted Las Weapons may be ignored
No Logistic Roll is necessary to obtain Fuel as long as the base of opperations has a sufficent power supply

Any thoughts about this ? (good , improvable, total crap ^^)



#2 boooh

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Posted 05 July 2012 - 07:22 AM

I was thinking about it with the reconnaissance, drop troopsand light regiment in mind



#3 ItsUncertainWho

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Posted 05 July 2012 - 08:24 AM

Looking at the model, the Armor seems way too high, and it should give almost no protection to the crew. Slight cover at best. 

I don't know if I would go more than 8 for armor, 10 for the Venator. In this range you are in Power Armor territory, even this seems on the high side to me.

It's an air drop vehicle, it needs to be as light as possible. 

I also need to add, the idea of a flamer mounted directly above the driver, with no protection for him, is just colossally stupid design.



#4 boooh

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Posted 05 July 2012 - 09:05 AM

I was basicly working with the infos I got from the Lexicanum and the Imperial Armour 8

yup its not the most intelligent idea to use heavy flamer but in the Imperial Armour 8 they are equiped with Heavy Flamers so i added it.

The amour Rating would be Argueable but  even the scout bike from Rouge Trader Into the Storm gets such an high armour as

Front 16, sinde and rear 12

but it would be reasonble to drop it to 8 - 10

additional I was thinking of giving the Tauros some sort of silent running enginge so that to catch one with hearing you would have to make an Challenging Awareness test



#5 Braddoc

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Posted 05 July 2012 - 09:11 AM

Perhaps lower the armour to 12 or 15, but get the maneuvrability up, as it is a recon vehicle, fast and light; perhaps even a roll cage, so it it loose contorl andf llip,s you can still flip it on its wheels by hand and keep going.


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#6 KommissarK

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Posted 05 July 2012 - 09:22 AM

Haven't seen the TT rules for this thing, but how different is it from an Ork Warbuggy armour wise? I don't see why it should be so significantly less. Also, lack of passenger armour does not equal the vehicle having less armour. That is what open topped is for.



#7 MILLANDSON

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Posted 05 July 2012 - 09:55 AM

I'd increase the size to Enormous (the same size as an Ork Warbuggy/Sentinel Walker), increase Manoeuvrability to +15, and increase Structural Integrity to 20.

Basically, it has slightly less armour and SI than an Ork Warbuggy, but it more manoeuvrable instead, as well as being able to carry an extra passenger (I'd possibly increase it to 2 extra passengers, as they can perch either side of the driver) and some gear.

 

boooh said:

Tauros
Type : Wheeled vehicle
Tactical speed: 18m
max speed: 130 kph
cruising speed : 70 kph ( depends on terrain)
structual integrity: 15
Manoeuvrability: +10
size: Hulking
Armour: Front 20 Side 20 Rear 20
Vehicle traits: open topped, wheeled vehicle, rugged
crew: 1 driver, 1 gunner, 1 passagier (due to open toped the crew can fire their own weapons while inside the Tauros)
carriyng capacity: 250kg supply´s (normal variant) 500kg (venator variant)
Weapons:
Pintle mounted: (choose one)

 

Heavy Flamer (30m; S/-/-; 1d10+5 E; Pen 4; Clip 20;Reload 2 Full; Flame, Spray)
Heavy Stubber (100m; -/-/8 1d10+4 I; Pen3; Clip 100; Reload 2 Full)
Grenade launcher (60m; S/-/-; special; Clip 12; Reload 2 Full)

Venator variant
Turret mounted
Lascannon ( 300m; S/-/-; 5d10+10 E; Pen 10; Clip 30; Reload 2 Full; Proven[3])
Multi-laser ( 150m; -/-/5; 2d10+10 E; Pen 2 Clip 100; Reload 2 Full; Reliable, Twin linked)
M34 Autocannon ( 300m; S/3/-; 3d10+8 I; Pen 6; Clip 40; Reload 2 Full; Reliable)

Special Rules: The Tauros posses a highly efficient galvanic motor
Clip size of mounted Las Weapons may be ignored
No Logistic Roll is necessary to obtain Fuel as long as the base of opperations has a sufficent power supply

Any thoughts about this ? (good , improvable, total crap ^^)


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Posts/views/opinions are in no way representative of FFG, and are entirely my own.


#8 MorganKeyes

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Posted 05 July 2012 - 02:31 PM

 Been meaning to do stats for a Personnel Carrier version of the Venator. Figuring there are times once the drop troops are down and don't have free access to Valkyries and need to move infantry quickly. Also for those Guard regiments that follow a Light Motorized or Light Cavalry (Mechanized) doctrine. 

As an aside, always been uncomfortable with the Heavy Flamer option. Think, an open-frame combat vehicle that relies on speed for survival with a Flamer? Don't fire forward when moving. The AGL (or Heavy Bolter or Heavy Stubber) always seemed more appropriate options. 



#9 MorganKeyes

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Posted 05 July 2012 - 02:36 PM

 Oh, and your Grenade Launcher needs to be Burst and Auto-fire with a clip size around 30+ as it is the Guard version of the US Mk. 19 Automatic Grenade Launcher or the German H&K GMG which are "grenade machine guns". 



#10 boooh

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Posted 05 July 2012 - 07:46 PM

Ok, next version

Tauros
Type : Wheeled vehicle
Tactical speed: 18m
max speed: 130 kph
cruising speed : 70 kph ( depends on terrain)
structual integrity: 20
Manoeuvrability: +15
size: enormous
Armour: Front 12 Side 12 Rear 12
Vehicle traits: open topped, wheeled vehicle, rugged, enhanced motive systems
crew: 1 driver, 1 gunner, 1 passagier
carriyng capacity: 250kg supply´s (normal variant) 500kg (venator variant)
Weapons:
Pintle mounted: (choose one)
Heavy Bolter ( 150m; -/-/6; 1d10+8 X; Pen 5; Clip 60; Reload Full)
Heavy Stubber (100m; -/-/8; 1d10+4 I; Pen3; Clip 100; Reload 2 Full)
Grenade launcher (60m; S/3/-; special; Clip 30; Reload 2 Full)

 

Venator variant
Hunter-Killer Missile (350m; S-/-; 3d10+6 X; Pen 7; Clip 2; Reload 2 Full; Blast [5])
May not be loaded with special amunition, reload only when vehicle stands still, only front facing firing arc.

Turret mounted choose one
Lascannon ( 300m; S/-/-; 5d10+10 E; Pen 10; Clip 30; Reload 2 Full; Proven[3])
Multi-laser ( 150m; -/-/5; 2d10+10 E; Pen 2 Clip 100; Reload 2 Full; Reliable, Twin linked)
M34 Autocannon ( 300m; S/3/-; 3d10+8 I; Pen 6; Clip 50; Reload 2 Full; Reliable)

A recent introduced version of the venator frame build as a carrier uses the pintle mounted weapon from the normal version but increases the passagier capacity by 2


Special Rules: The Tauros posses a highly efficient galvanic motor
Clip size of mounted Las Weapons may be ignored
No Logistic Roll is necessary to obtain Fuel as long as the base of opperations has a sufficent power supply
Silent engine: To spot a tauros with hearing one has to make a challenging (+0) Awareness test.
Passagiers may fire their own weapons from inside the vehicle, due to the small space inside they may only fire in limited directions
co driver : front, right
other passenger: only left or right



#11 DJSunhammer

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Posted 06 July 2012 - 12:39 AM

I've done some rules the Tauros. I would link them if these forums would work. I'll try again later.

 



#12 Braddoc

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Posted 06 July 2012 - 02:45 AM

MILLANDSON said:

I'd increase the size to Enormous (the same size as an Ork Warbuggy/Sentinel Walker)

 

 

Isn't a Sentinel Hulking rather than enormous


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#13 MILLANDSON

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Posted 06 July 2012 - 01:52 PM

Braddoc said:

MILLANDSON said:

 

I'd increase the size to Enormous (the same size as an Ork Warbuggy/Sentinel Walker)

 

 

 

 

Isn't a Sentinel Hulking rather than enormous

Hmm…. the rules say Hulking, but the size trait section uses the Sentinel to describe the Enormous size…

Either way, I'd say the Tauros is the same size, roughly, as an Ork Warbuggy, and those do use the Enormous size.


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#14 MorganKeyes

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Posted 06 July 2012 - 02:45 PM

 Boooh, I'd bump your carrier version of the Venator up to 6 or 8. That keeps it comparable to current long wheel base Long Range Patrol Vehicles seen today with SOF forces like Australian SAS.  This lets one or two carry a full squad (one if the driver and TC bail out to fight as infantry once on site). 



#15 DJSunhammer

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Posted 06 July 2012 - 03:46 PM

MorganKeyes said:

 Boooh, I'd bump your carrier version of the Venator up to 6 or 8. That keeps it comparable to current long wheel base Long Range Patrol Vehicles seen today with SOF forces like Australian SAS.  This lets one or two carry a full squad (one if the driver and TC bail out to fight as infantry once on site). 

The one I wrote up carries four. They Tauros isn't a very big vehicle.



#16 boooh

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Posted 06 July 2012 - 08:05 PM

I´d rather not push the passanger capacity too much, because then there would be no place to mount the weapon what was my main purpose to make this build.

It would be better to let the squad have two tauros than one big variant, to transpost more man you could choose the chimera with enough space for all.

I build this one based on the imerial armoury for use with the hunter killer, recon and droop troop regiment as a light vehicle not as a mass troop carrier, so you could add to the reconnaissance and hunter killer entry: "or two tauros (or variant) per squad"



#17 MorganKeyes

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Posted 07 July 2012 - 05:46 AM

boooh said:

I´d rather not push the passanger capacity too much, because then there would be no place to mount the weapon what was my main purpose to make this build.

It would be better to let the squad have two tauros than one big variant, to transpost more man you could choose the chimera with enough space for all.

I build this one based on the imerial armoury for use with the hunter killer, recon and droop troop regiment as a light vehicle not as a mass troop carrier, so you could add to the reconnaissance and hunter killer entry: "or two tauros (or variant) per squad"

 

When you referenced a "Carrier" version, I thought you were referring to "personnel carrier". My own thoughts were on a Tauros Venator that exchanges the heavy weapons and uses the freed up space in the rear for troop capacity.  Now, why such a version?  Well there are a number of Light Infantry type forces that don't keep Chimeras in their inventories, but have a need to move troops by means other then LPCs (Leather Personnel Carriers; ie boots).  Drop troop regiments are a prime example. They're not going to have unlimited and endless access to Valkyries, but will need to move rapid.

 

As far as a Venator not being big enough to carry a squad element, here's a real world example of a similar vehicle:

 

This is an Australian SASR's Perentie Long Range Patrol Vehicle.  Rather Venator'esque, neh?  Rear bed capacity is about what you'd find with the Personnel Carrier versions of the HMMWV, which is six (and eight in a pinch).  And thus the notion I had of a Venator-PC variant for those regiments set up as Light Motorized or Air-Mech Strike.



#18 boooh

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Posted 07 July 2012 - 07:50 AM

Sounds reasonable, so what about this version

you could choose either

Tauros normal version (with higher manoeuvrability maybe (+20)

Tauros venator with either Hunter killer equipment or transport ( either heavy weapon equipment or crew of 5 and normal version weaponry )

or Tauros Carrier (with passanger capability  of 8 but no mounted weaponry on ballancing purpose)

passengers my fire their own weapons in directed firing arcs (right or left and co-driver front and right)



#19 MorganKeyes

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Posted 07 July 2012 - 08:16 AM

boooh said:

Sounds reasonable, so what about this version

you could choose either

Tauros normal version (with higher manoeuvrability maybe (+20)

Tauros venator with either Hunter killer equipment or transport ( either heavy weapon equipment or crew of 5 and normal version weaponry )

or Tauros Carrier (with passanger capability  of 8 but no mounted weaponry on ballancing purpose)

passengers my fire their own weapons in directed firing arcs (right or left and co-driver front and right)

Pretty good.

A compromise on the carrier? It possess one or more pintel or ring mounts to use a squad's heavy or support weapon(s) not to exceed,…a heavy bolter or heavy stubber? (with that thought, the Guard could REALLY use a SAW or GPMG version of the lasgun…)



#20 DJSunhammer

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Posted 07 July 2012 - 11:15 AM

MorganKeyes said:

boooh said:

 

Sounds reasonable, so what about this version

you could choose either

Tauros normal version (with higher manoeuvrability maybe (+20)

Tauros venator with either Hunter killer equipment or transport ( either heavy weapon equipment or crew of 5 and normal version weaponry )

or Tauros Carrier (with passanger capability  of 8 but no mounted weaponry on ballancing purpose)

passengers my fire their own weapons in directed firing arcs (right or left and co-driver front and right)

 

 

Pretty good.

A compromise on the carrier? It possess one or more pintel or ring mounts to use a squad's heavy or support weapon(s) not to exceed,…a heavy bolter or heavy stubber? (with that thought, the Guard could REALLY use a SAW or GPMG version of the lasgun…)

They already have one, it's called a Multi-Laser.






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