I've found an interessting article on cardgamedb (http://www.cardgamed...knights-of-r219). There is a burn deck described with the KotHH agenda. Actually I'm working on a summer jumper deck using the burn theme. A central idea is to use three times summer encampment to reuse Dragon Knight, Bloodrider, Red Warlock and some other characters. But I feel I would need about four to six influence per round to play this game.
So actually I'm asking myself: Kings of summer (hello draw!) or Knights of the Hollow Hill (hello two influence!)? But the points is playing KotHH I've got to use first snow of winter, rule by decree or an early valar to clean up the missing setup. In that case a black raven may come into play on round three? Far too late in my opinion. With KoS I have to play a lot more influence-providing locations and Fleeing to the Wall or Favorable Ground will knock me down totally and a bad draw may end the game quickly too.
After two days of thinking without any result I'm ready to delete the deck and build another maester deck… but maybe you have some suggestion to me?