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The Accursed Dead spoiler


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#1 Mallumo

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Posted 27 June 2012 - 08:56 AM

41: The Liber Mortis www.fantasyflightgames.com/ffg_content/warhammer_lcg/bloodquest-cycle/the-accursed-dead/the-liber-mortis.png

 

42: Kurt Helborg www.fantasyflightgames.com/ffg_content/warhammer_lcg/bloodquest-cycle/kurt-helborg.png

 

43: Reckless Engineer

Dwarf Unit

2DD

1P, 2 HP

Action: Sacrifice a development to reveal the top card of your deck. If the revealed card is a support card, put it into play and deal damage equal to its printed cost to this unit. Otherwise, discard it.

 

44: Ancient Vengeance

Dwarf Support

3DDD

0P

When your capital is dealt combat damage, you may put this card into play from your hand (in any zone). Lower the cost to play Dwarf units into this zone by 1 (to a minimum of 1).

 

45: Lion Standard

High Elf Unit

0HH

0P, 2 HP

Action: Spend 1 resource to have target unit get +1 hit point until the end of the turn.

 

46: Purged by Flame www.fantasyflightgames.com/ffg_content/warhammer_lcg/bloodquest-cycle/the-accursed-dead/purged-by-flame.png

 

47: War Boar

Orc Unit

3OO

1P, 3HP

Battlefield. Treat all quests in play as if they are also support cards.

 

48: Valley of Many Eyes

Orc Support

2OO

2P

Unique. Quest only. Forced: When you play another card into this zone, discard the top card of your deck. If the printed cost of the discarded card is not odd, destroy the just played card.

 

49: Roaming Shaman

Empire Unit

4EE

1P,  3HP

Action: When this unit enters a zone, put 1 resource token on target quest you control.

 

50: Red Arrow Coach www.fantasyflightgames.com/ffg_content/warhammer_lcg/bloodquest-cycle/the-accursed-dead/red-arrow-coach.png

 

51: Stricken Warrior

Chaos Unit

2C

0P, 4HP

Forced: When this unit is opposed in combat, deal 1 damage to each other participating unit.

 

52: Rift of Battle

Chaos Support

1CC

0P

Units in all corresponding zones deal +1 damage in combat.

 

53: Treasure Thieves

Dark Elf Unit

3D

1P,  2HP

Quest. Action: When this unit enters play, discard the top card of your deck to discard the top card of target opponent’s deck. Gain resources equal to the difference in printed cost between the discarded cards.

 

54: Jealous Eyes

Dark Elf Tactic

0DD

When this card is played, immediately end and resolve the current action chain.

Action: Move up to 2 resource tokens from target opponent’s card to a card you control.

 

55: Bladesinger

Neutral Unit. (Wood Elf)

5

3P, 2HP

Order only. Action: When one of your zones with at least 3 developments is attacked, put this unit into play in that zone from your hand, declared as a defender.

Action: If this unit has 2 or less damage on it or assigned to it, return this unit to the top of its owner’s deck.

 

56: Drakenhof Castle www.fantasyflightgames.com/ffg_content/warhammer_lcg/bloodquest-cycle/the-accursed-dead/drakenhof-castle.png

 

57: Arcane Power

Neutral Tactic

1

Action: Draw a card. Then, if you control a legend or Artefact support card, return target card from your discard pile to your hand.

 

58: Rebuild the Hold www.fantasyflightgames.com/ffg_content/warhammer_lcg/bloodquest-cycle/the-accursed-dead/rebuild-the-hold.png

 

59: Hidden Operative

Empire Quest

0EEE

Quest. Action: Move the unit questing here to one of your other zones.

 

60: Beastman Incursion

Chaos Quest

2CC

Play in any opponent’s zone, under his control.

Forced: At the beginning of your turn, you must sacrifice a non-development, non-quest card in this zone, if able.

Action: At the beginning of your battlefield phase, skip the rest of your battlefield phase to destroy this card if a unit is questing here.



#2 HappyDD

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Posted 27 June 2012 - 09:26 AM

Thanks for that list! Some of these are rules-bombs waiting to go off. That DE card that ends the current chain? Mindbending.



#3 Mallumo

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Posted 27 June 2012 - 09:31 AM

Yeah, it's one of my favorite cards in the whole set. 



#4 Virgo

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Posted 27 June 2012 - 10:33 AM

http://www.facebook.com/media/set/?set=a.335457096530669.74963.140506976025683&type=3

Pictures for you guys



#5 slick

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Posted 30 June 2012 - 12:17 AM

so it begins the Ludenhoff,greatswords and hidden operative combo



#6 Paradoks

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Posted 04 July 2012 - 03:41 AM

slick said:

 

so it begins the Ludenhoff,greatswords and hidden operative combo

 

 

I think there must be some restriction, like:at the beginning of your turn, or once per turn, or so on. Otherwise it would be too crushing. :)



#7 Asuka

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Posted 06 July 2012 - 05:14 PM

Thanks for the preview mate, set looking good. :)






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