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Ogryn Talents


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#1 CodenameXXIII

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Posted 25 June 2012 - 09:26 AM

 I dont understand one of the weapons talent of the Ogryn. They have Heavy and Ripper….The Ripper gun is not a exotic weapon. Is a basic PS weapon.



#2 Master Pelle

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Posted 25 June 2012 - 09:34 AM

CodenameXXIII said:

 I dont understand one of the weapons talent of the Ogryn. They have Heavy and Ripper….The Ripper gun is not a exotic weapon. Is a basic PS weapon.

 

I think it is because that ogryn have limited training of weapons and most weapons they will use will sooner or later break apart the weapons. If you look at the weapons, that are very few weapons that can be used by Ogryn without they breaking it apart.



#3 MorioMortis

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Posted 25 June 2012 - 10:44 AM

CodenameXXIII said:

 I dont understand one of the weapons talent of the Ogryn. They have Heavy and Ripper….The Ripper gun is not a exotic weapon. Is a basic PS weapon.

I think it's because the ripper should be an exotic weapon, or at least a heavy one, as their is no way the average joe can wield that thing without training (much less one handed, even with recoil gloves), and the special "counts as a warhammer' is unreasonable unless used by Ogryns and maybe some (quite angry) Space Marines.


The stupid must be bashed upon the head with the Mallet of Wisdom until their heads are inflated with knowledge.

 

Words to live (and die) by : "I have officially Been out-rogue tradered!  As always, one must always assume that no matter how grand your plan is, it's never enough!" - RogalDorn1


#4 Darklordofbunnies

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Posted 25 June 2012 - 02:06 PM

The ripper gun really deserves better treatment, it's basically the only piece of kit for Ogryn. It needs to be handled less like a shotgun, which it is, and more like a shotgun that you could load a small Guardsman into in an emergency.



#5 Braddoc

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Posted 25 June 2012 - 02:36 PM

The Ogryn got a choice of 3 Ogryn-proof ranged weapons; the Ripper Gun, Stubber and autocannon.

 

I wouls day change the Starting Weapon talents as Heavy and SP, so an Ogryn player can enjoy all 3 weapons he can handle without crushing  it like it wasn't there.



#6 Darklordofbunnies

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Posted 26 June 2012 - 04:53 AM

If they take the request of just making the ripper heavy, which it should be given that the recoil has been known to kill lesser men, then just give them heavy and bulging biceps as base abilities. The stubber and autocannon can be used by other specialties, more effectively usually given Ogryn's abysmal BS, so my point is they have 1 piece of unique kit and it should be treated a little better.



#7 Santiago

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Posted 26 June 2012 - 05:07 AM

 The Ogryn has the Auto-Stabalised trait which is btw spelled incorrectly, so he will never need bulging biceps.

And I think the weapon training should be SP and Heavy



#8 Lurker1187

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Posted 11 July 2012 - 08:01 AM

I'll chime in as agreeing with the idea that Ogryn should have SP and Heavy, especially now that they've officially made Rippers Heavy.  The only three Ogryn-Proof ranged weapons are all SP, after all.  Low Tech would also be a good addition, considering that covers a lot of melee weapons.



#9 Morangias

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Posted 12 July 2012 - 02:21 AM

They should also definitely have Low-Tech training - an Ogryn who doesn't know how to hit someone with a stick is highly suspect.


There is no truth in flesh, only betrayal.

There is no strenght in flesh, only weakness.
There is no constancy in flesh, only decay.
There is no certainty in flesh but death.


#10 MorioMortis

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Posted 12 July 2012 - 03:26 AM

Morangias said:

They should also definitely have Low-Tech training - an Ogryn who doesn't know how to hit someone with a stick is highly suspect.

Hitting people with bludgening devices is probably a fundamental part of Ogryn psychological development; an Ogryn who doesn't know how to do it is probably a (worse) mutant and should be executed as a mercy for his own people's gene pool.

Also, their is the fact that the Ripper is treated as a warhammer when wielded in melee, so Ogryns need to be able to use it.


The stupid must be bashed upon the head with the Mallet of Wisdom until their heads are inflated with knowledge.

 

Words to live (and die) by : "I have officially Been out-rogue tradered!  As always, one must always assume that no matter how grand your plan is, it's never enough!" - RogalDorn1


#11 Darklordofbunnies

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Posted 12 July 2012 - 10:12 AM

I assume proficiency with the ripper gun gives you proficiency with the bludgeon-y bits too, probably why they use "ripper" in the kill list. I still agree with Heavy, SP, and Low being the proper arrangement.



#12 vogue69

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Posted 12 July 2012 - 10:28 AM

speaking of Ripper Gun, how about the Buzz Saw attachement? Giving the Warhammer stat another 1d10, tearing and pen 3 and unbalanced?






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