REVISED CORE SET RULES PAGE 21
[Weapon Na me]: RELO AD (Skill)
A unit with this skill must spend more time reloading before it can fire that weapon again –
artillery weapons often fall into this category. A unit performs one Skill action to
reload its weapon. Place the included “Loaded” token on the unit card to
indicate that the weapon is loaded. After performing this action, the unit can fire
the weapon. At the beginning of each game, all weapons are loaded. See “Reloadable
Weapons” on page 25 for more details.
I would like to point out the part that says artillery weapons often fall into this category meanign not all artillery weapons do.
REVISED CORE SET RULES PAGE 25
While most weapons in Dust Tactics store their bullets inside automatic cartridge
magazines, some ammunition (such as artillery shells) is too bulky for that.
Weapons are indicated as reloadable weapons at the bottom of the unit card. Reloadable
weapons begin the game loaded. Place the included “Loaded” token on the unit card to
indicate that the weapon is loaded.
When the unit fires this weapon, remove the token from the unit’s card to
indicate that the weapon is empty. To reload (and replace the token on the
unit card), the unit must perform one Skill action. A unit can fire and reload its
weapon during the same round, which would use both the unit’s actions (see “[Weapon
Name]: Reload” on page 21).
It seems to me that the rules go out of their way to state teh not all artillery weapons have the reload trait/skill. In fact, it implies that only weapons with the listed indicator at the bottom of thier unit card have to reload.
So I am fine with a errata to one vehicle gaining reload, but not to all artillery weapons needing to be reloaded.
More information is on page 24 under LIMITED-AMMO WEAPONS.