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Favorite character?


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#1 Guest_Not In Sample_*

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Posted 13 February 2009 - 09:28 PM

Does it matter to you?

Do you select your characters or deal random?

What character in your group has most wins?



#2 talismanisland

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Posted 13 February 2009 - 11:25 PM

Double post in double posted thread!


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!

#3 ilgoga

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Posted 14 February 2009 - 11:24 PM

darkkami said:

Does it matter to you?

Do you select your characters or deal random?

What character in your group has most wins?

We always just give them out random, Talisman is all about randomness so I think it's in the spirit of the game to be ahead or behind even before you begin :)

With my new game the Wizard and the Elf (the Elf one time beating Prophtess and Warrior in a 3 player) has the most wins.



#4 Velhart

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Posted 25 February 2009 - 09:18 AM

 

The Wizard is my favorite character at this moment, although  i have not play him yet against a opponent. I have only test the wizard how good he is

My opponent won the first game with the Wizard ! , but i have won the second game with the assassin.

The two losing characters in each round are. first the troll and the second one is the dark cultist.

The statistics are

1 Wizard / Assassin

2 Dark cultist / Troll

 



#5 librarycharlie

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Posted 26 February 2009 - 08:58 AM

Wizard is tops.  He can best any character in psychic on turn one and always has a spell.  Prophetess is also good, but the lack of psychic means she can't take any good stuff from others.



#6 Dam

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Posted 26 February 2009 - 09:05 AM

librarycharlie said:

Wizard is tops.  He can best any character in psychic on turn one and always has a spell. 

Hehe, that actually happened today, Wizard was robbing Troll blind, but then moved 1 space away from Troll and drew Blizzard, for a 2-turn automatic ass-kicking by the Troll ! Also, Wizard's been in 5 games (out of 22) and has died 3 times before anyone got to the Crown. Today he died because he had Armour, 1 Life left and drew Storm Caller .


"A dirty mind is its own reward."


#7 kery

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Posted 28 February 2009 - 10:30 PM

We give the characters out random, or 2 random cards and then choose one.

We take note of the victoies/games we play, to see wich character has the highest score:

we give a different number of victory points, based on the victory % due to the number of players:

if you play a 2 pl. game you have the 50% to win, if you play a 5 pl. game you have only the 20%....

so we give 10 victory points to the winner in a 2 players game, 15 v.p. for a 3 pl.game,

20 v.p. for a 4 pl. game, 25 v.p. for a 5 pl. game and 30 v.p. for a 6 pl. game.

 

This is the first positions score after 25 games:

1- MINSTREL: 10 media / 50 v.p. / 3 wins on 5 games

2- PROPHETESS: 10 media / 40 v.p. / 3 wins on 4 games

3- ELF: 8,7 media / 35 v.p. / 2 wins on 4 games

4- TROLL: 8,5 media / 60 v.p. / 5 wins on 7 games 



#8 Velhart

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Posted 04 March 2009 - 05:33 AM

 

Today, the third battle has been fought. It was a rematch between my Assassin Vs the Dark Cultist

We drew random cards ! I think it was their destiny to face each other again !

guess who won? The assasin of course again ....

So the statistics are:

1 Assassin :2 W /  0 lose

2 Wizard: 1 W

3 Troll : 1 Lose

4 Dark Cultist: 2 lose



#9 Velhart

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Posted 16 March 2009 - 02:32 AM

Yesterday, we play the fourth battle!

It was the dwarf vs the wizard

It is unbelievable, but my dwarf has fight only 2 enemies in the whole game ! And has still a chance to reach the crown, because of his special ability. The other player did not have a talisman, and after i get 2 chances in the inner region, i landed on the portal of power. The other player took my talisman, and has run into the portal. In my turn, i have rolled a 4, and landed on the temple, and i rolled with 2 dice exact 10 ! So i earned a talisman ! But i was not strong enough to battle the wizard on the crown ,and i lost. It seems that luck has abandon me.  You can't always rely on luck you know;)

So the statistics are:

1 Assassin/Wizard:  2W/ 0 lose

2 Troll/ Dwarf:  0 won. 1 lose

3 Dark Cultist 0 won/ 2 lose

 



#10 The_Warlock

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Posted 16 March 2009 - 03:31 AM

I like the new Dwarf with 5 Lives and high Fate. I saw him hold the ground against a 12 Strength Troll with just an Armour, 6 Lives and a total Strength of 9.

The Troll had 7 Lives and St.Josephine, for a total of 12 Lives to waste! He won the game after an endless and fascinating combat that last 40 minutes. The Dwarf could have won if it wasn't for the Warrior, that came on the Crown, attacked the Dwarf and took is last Life while the Troll had 2 left. Then the Troll turned the Warrior to shreds.

So far I have a strong inclination towards the Druid; it has become a strong Character with the new ability.

Troll, Assassin and Warrior look cool, but they are deadly only in other players' hands. I personally tend to draw only Spirits if I have Strength-oriented Characters.



#11 helios

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Posted 16 March 2009 - 06:45 AM

i love playing the ghoul, his abilities are fun, and he has nice stats, i have only won with him a few times though, but that may be that the people i play with are just more comepative than i am.



#12 Velhart

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Posted 18 March 2009 - 02:54 PM

mmm i don't like the ghoul i think.

If you use a enemie as a follower, then you can't keep it as a trophie. It sucks i think..

It slow you down in my eyes..



#13 8janek8

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Posted 19 March 2009 - 12:33 AM

But Ghoul can choose form of the combat. With 4 poins Craft at the start and taking the Enemy (strength) as followers he is good (but hard to play) character. Craft path in the Inner Region is the best solution for him. Think about strategy.



#14 The_Warlock

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Posted 19 March 2009 - 02:15 AM

8janek8 said:

 

But Ghoul can choose form of the combat. With 4 poins Craft at the start and taking the Enemy (strength) as followers he is good (but hard to play) character. Craft path in the Inner Region is the best solution for him. Think about strategy.

 

 

It's not only a matter of raising corpses. Ghoul basically doesn't need to increment his Strength and can take multiple Enemies at a time (though he uses only one per combat). This makes him not very powerful, but keeps him safe from the occasional Dragon, which should be immediately cashed for Strength if defeated.

At the Crown of Command Ghoul is usually a winner. The combination Psychic combat + life stealing is powerful, as I experienced many times against Trolls and Assassins with ludicrous Strength values. His very high Fate combined with Evil Alignment makes the Ghoul a competitive Character. If you can't do it without Strength, just go for the Enchantress!

I'm only disappointed that I had no chance to play the Ghoul in the revised 4th edition. I remember I scored a couple of sound victories with Black Industries 4th edition.



#15 Velhart

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Posted 19 March 2009 - 02:49 AM

8janek8 said:

But Ghoul can choose form of the combat. With 4 poins Craft at the start and taking the Enemy (strength) as followers he is good (but hard to play) character. Craft path in the Inner Region is the best solution for him. Think about strategy.

The minstrel is better with his followers. He can keep any follower and use one all the time.

The ghoul lose his followers after using it.

I don't think i will ever play with the ghoul..

 



#16 Dam

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Posted 19 March 2009 - 03:18 AM

Velhart said:

The ghoul lose his followers after using it.

I don't think i will ever play with the ghoul..

 

This is exactly why I use "always random chars" (can redraw if used the same char in the previous game). No cherry-picking your favourites, no discarding random chars to draw another if you "don't like" that char, no draw 3, choose from those. You draw a weaker char than your opponent(s)? Boo-hoo, deal with it, make the best of what you have. Looking at pure stats for my Upgrade + Reaper games (29 so far), Sorceress would seem to be an utter suckage, with 0 wins and 6 losses, not to mention dying twice before anyone reached the Crown. Do I think Sorceress is a terrible char? No, she's just in a slump .


"A dirty mind is its own reward."


#17 Velhart

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Posted 19 March 2009 - 04:46 AM

The_Warlock said:

8janek8 said:

 

But Ghoul can choose form of the combat. With 4 poins Craft at the start and taking the Enemy (strength) as followers he is good (but hard to play) character. Craft path in the Inner Region is the best solution for him. Think about strategy.

 

 

It's not only a matter of raising corpses. Ghoul basically doesn't need to increment his Strength and can take multiple Enemies at a time (though he uses only one per combat). This makes him not very powerful, but keeps him safe from the occasional Dragon, which should be immediately cashed for Strength if defeated.

At the Crown of Command Ghoul is usually a winner. The combination Psychic combat + life stealing is powerful, as I experienced many times against Trolls and Assassins with ludicrous Strength values. His very high Fate combined with Evil Alignment makes the Ghoul a competitive Character. If you can't do it without Strength, just go for the Enchantress!

I'm only disappointed that I had no chance to play the Ghoul in the revised 4th edition. I remember I scored a couple of sound victories with Black Industries 4th edition.

You have a point.

collecting low strength enemies to defeat highter strenght enemies. And with visiting the enchantress you can try to build your strength up a little.

mmm, maybe that i must try the ghoul someday.



#18 Dam

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Posted 20 March 2009 - 11:52 PM

Okay, just completed 30th Upgrade + Reaper game. Stats to follow, first some notes.

Only 2 have been 2 player games, so 28 3-player games. That means each game will have 1 win and 2+ losses. Also, doesn't matter how a char was in the game, if you started with char X and he died during the game, you drew char Y as replacement but that char didn't win either, both X and Y are marked with a loss (regardless of the turns they were in the game). Only thing that I haven't yet encountered, though it's been close twice, is how I will mark a char that dies before their first turn (Reaper has twice in recent games landed on a char who hasn't yet gotten their first turn). Probably then wouldn't mark it as a loss, but will see.

Second point is that I use the BI board, with only the Village errata from sheet in Upgrade used. That means no Fate refill.

Finally, old Assassin rules, can only Assassinate already face up cards, not cards he draws.

Those should be most of the key points.

 

Name                     #/W/L/D/R
Assassin               6 2 4 0 0
Dark Cultist           6 2 4 1 1
Druid                      5 1 4 0 2
Dwarf                     6 3 3 0 0
Elf                           5 0 5 1 1
Ghoul                     6 1 5 1 2
Knight                    5 3 2 0 0
Merchant               6 1 5 0 0
Minstrel                 5 1 4 1 1
Monk                      5 2 3 1 0
Priest                     5 1 4 2 0
Prophetess          6 2 4 0 0
Sage                      6 3 3 0 1*
Sorceress             6 0 6 2 2
Thief                       6 2 4 0 0
Troll                        6 3 3 1 2*
Warrior                   6 1 5 1 2
Wizard                    6 2 4 3 0

Code:

# = number of games characters been in

W = win, last one standing at the Crown, naturally

L  = loss, as mentioned above, get marked for this if you were in a game, and didn't win

D = mid-game death, character died before anyone reached Crown

R = mid-game replacement, because previous entry happened

* = mid-game replacement character who won a game; so far only Sage and Troll have pulled this off

Since each game results in 1 win and 2+ losses, I'd say 50% or better is a very good score. That leads to a top ranking (purely on stats) as:

#1 Knight 3-2

#2 (tie): Dwarf, Sage, Troll (3-3)

 Will probably play picks instead of random chars for the next 2 games to get each char to a minimum of 6 games.

One last note. Warrior's only win came in one of the 2-player games (that was Warrior vs Sorceress). Since then, no wins, but he's been killed by the Reaper once (Reaper has notched on quick account total of 4 kills in 30 games; there still have been only 2 Toadings in all those games, so Reaper is 2x as "effective") and twice he's been a mid-game replacement, so up against it.

 

P.S. If someone wants to bother with more specifics of each session:

http://www.boardgame...5?userid=166107


"A dirty mind is its own reward."


#19 Velhart

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Posted 21 March 2009 - 01:09 AM

Dam said:

 

Okay, just completed 30th Upgrade + Reaper game. Stats to follow, first some notes.

Only 2 have been 2 player games, so 28 3-player games. That means each game will have 1 win and 2+ losses. Also, doesn't matter how a char was in the game, if you started with char X and he died during the game, you drew char Y as replacement but that char didn't win either, both X and Y are marked with a loss (regardless of the turns they were in the game). Only thing that I haven't yet encountered, though it's been close twice, is how I will mark a char that dies before their first turn (Reaper has twice in recent games landed on a char who hasn't yet gotten their first turn). Probably then wouldn't mark it as a loss, but will see.

Second point is that I use the BI board, with only the Village errata from sheet in Upgrade used. That means no Fate refill.

Finally, old Assassin rules, can only Assassinate already face up cards, not cards he draws.

Those should be most of the key points.

 

Name                     #/W/L/D/R
Assassin               6 2 4 0 0
Dark Cultist           6 2 4 1 1
Druid                      5 1 4 0 2
Dwarf                     6 3 3 0 0
Elf                           5 0 5 1 1
Ghoul                     6 1 5 1 2
Knight                    5 3 2 0 0
Merchant               6 1 5 0 0
Minstrel                 5 1 4 1 1
Monk                      5 2 3 1 0
Priest                     5 1 4 2 0
Prophetess          6 2 4 0 0
Sage                      6 3 3 0 1*
Sorceress             6 0 6 2 2
Thief                       6 2 4 0 0
Troll                        6 3 3 1 2*
Warrior                   6 1 5 1 2
Wizard                    6 2 4 3 0

Code:

# = number of games characters been in

W = win, last one standing at the Crown, naturally

L  = loss, as mentioned above, get marked for this if you were in a game, and didn't win

D = mid-game death, character died before anyone reached Crown

R = mid-game replacement, because previous entry happened

* = mid-game replacement character who won a game; so far only Sage and Troll have pulled this off

Since each game results in 1 win and 2+ losses, I'd say 50% or better is a very good score. That leads to a top ranking (purely on stats) as:

#1 Knight 3-2

#2 (tie): Dwarf, Sage, Troll (3-3)

 Will probably play picks instead of random chars for the next 2 games to get each char to a minimum of 6 games.

One last note. Warrior's only win came in one of the 2-player games (that was Warrior vs Sorceress). Since then, no wins, but he's been killed by the Reaper once (Reaper has notched on quick account total of 4 kills in 30 games; there still have been only 2 Toadings in all those games, so Reaper is 2x as "effective") and twice he's been a mid-game replacement, so up against it.

 

P.S. If someone wants to bother with more specifics of each session:

http://www.boardgame...5?userid=166107

 

 

Interesting to see that the Wizard, Assassin and Druid lose four times !

And the elf is really bad if i look to the statistics.

I have not try the elf yet, but he is not actually  a combat specialist. Warping through the woods is the best ability he has. I think you must make full use of it..

And the fourth edtion has also no bows.

 



#20 Dam

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Posted 21 March 2009 - 03:16 AM

Not only has the Wizard lost 4 times, he also died during mid-game in 3 of those games ! Just can't seem to stay alive. Druid's losses come down to 2 times being a replacement, but also in that spell-cycling in the Woods is nice, but won't win you games. Str 2 just tends to hurt a lot to begin with. Assassin, well, even using the old Assassin, he still has same win-loss as Prophetess, Thief and Dark Cultist. Not bad company.

As to Elf, yeah, that's what you must do, but if the draws don't come, they don't come and you won't get any boosts. Today's game had among other things a first turn Giant on 1 Woods space, later there were 2 Dragons in 2 Woods spaces, then a Miser Dragon, finally Witch in the Woods next to Graveyard and Path-finder in the Woods near City. If it weren't for the Reaper killing Elf, he might've had a decent shot at winning the last game.


"A dirty mind is its own reward."





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