I would really love to see a different approach to Psychic Powers, since the Astartes Powers are powerful but really boring.
Furthermore I would like to see your approach to Solo- and Squad Modes. This is a field I think can be expanded further for Astartes as well as for inquisitorial Groups.
We all appreciate your efforts. If you need help in anything, just ask.
The approach I'm looking at for psychic powers is to present the five disciplines (Biomancy, Divination, Pyromancy, Telepathy and Telekinesis) in the Rogue Trader format (which - format wise - is pretty much the same as Deathwatch). Each chapter will get three of these (most commonly Pyromancy, Telekinesis and Telepathy) in addition to their published codex powers. Like everything else, these powers will be brought in line, cost wise, with the mortal versions.
I'm kinda proud of my idea for squad and solo modes. While they'll be largely unchanged, I'm thinking about expanding the line a little and focusing on making squad modes far closer to the squad. Still playing with it. I AM planning on introducing the following modes for Ordos and Dynastic characters:
Influence and Inspiration modes (Dynastic characters) - Chosen for each Endeavor the group embarks on:
Influence modes change up the various uses that Profit Factor can be used for - whether inspiring specific adeptus to make them more amenable to the dynasty, making certain tests (such as repair tests or upkeep tests) much easier or negating them entirely, or reducing the risk of using profit factor in risky ways.
Inspiration modes add bonuses to the masses of downtrodden individuals that make up the bulk of the dynasty - improving ship combat stats, ground force benefits and reduces the penalties for long range exploration.
Sleeper and Cell modes (Ordo characters) - Chosen for each Operation the acolytes embark on:
Sleeper modes help acolyte cells when they are not actively moving to pursue their targets - speeding up information gathering, helping them remain undercover in hostile regions, and faking their own deaths (it comes up more than you think).
Cell modes help acolytes when they're more directly pursuing their Operation - getting damage bonuses against specific targets, defenses against gaining corruption and insanity, and gaining bonuses to see through disguises and falsehood.
Now, the FUN part of these is that some of them can be unlocked for other groups in certain ways. Tactical Marines can bring non-astartes into a squad mode by yelling instructions at them. The Rogue Trader can tell the Astartes to play it cool as he brings them all into the party without the astartes looking like graceless chumps, and the Inquisitor leading all of them in a hunt for an arch-traitor that it takes the Deathwatch, a dynasty, AND the might of the Ordos to bring to heel. So that should be amusing
Aaaaaaaaaaaaaaand I'm glad you asked about wanting to help If anyone has the ways, the means and the desire - there are two things I'd love for people to do.
1.) I am useless with character sheets - always have been, always will be. If someone isn't like me and wants to knock up a sheet I would love them forever.
2.) Use the system with your groups, even if it's just character creation, find the bits that don't work and let me know what they are. Something as simple as "I don't understand badges" to "Why is [skill] Phlegmatic? Are you trying to destroy my character? ANSWER ME, YOU HANDSOME JERK YOU!", I'll try to get you an answer and incorporate it into v1,2.