It occurred to me then that it might be a fun exercise to put together a fan made list of 100 regiments for Only War. We recently did something similar for Only War Missions, and that seemed to work out nicely. This will be a bit more involved, but it could be fun.
These would be background only at this stage, as we don’t know how the rules are going to operate. Once the Core Rulebook is released, we can apply character generation rules to each of these regiments.
100 is a good number, because it lets GMs and players use this thread as a D100 random generator. It occurs to me you could use this in a number of ways:-
• To generate background for Imperial Guard armies consisting of multiple regiments. So, for example, if you want to represent a Division-strength Imperial Guard force, just roll on this table a dozen or so times, and you have immediate background for the entire force.
• Or, if you want to create a single allied regiment for your players’ unit, just roll on the chart to find ready made background.
• Or, if you want a rough and ready concept for a player character, you can randomly generate his regiment.
• Or if you want intriguing opponents, roll on the table and use the randomly generated regiment as the basis for a force which has fallen to chaos and turned traitor
I think we should steer clear of existing regiments (Cadians, Valhallans, Armageddon Steel Legion etc etc) as one imagines these guys are likely to be covered officially in due course. Besides, it’s more fun to invent your own!
I would tentatively propose a unified format for the regiments. Obviously, I ain’t the boss of anyone on these forums, and people can post their regiments how they like, but I suspect the two main problems with this whole idea are going to be people posting either too little or too much detail for the proposed regiment.
Too little background and the concept withers and dies. Too much and people just get bored of reading it.
So how about this for a format (this can be cut and pasted and used as a template):-
(Name of Regiment)
Homeworld (Name of world/type of world/Sector name/subsector/segmentum, 40 word limit)
Military Specialty (so, for example Light Infantry, Super Heavy Tank Regiment, Drop Regiment etc etc. This should be a short description of no more than 5 words or so, but the underlying concept can be as mad as you like – the Imperial Guard is a big army! You could have things like arctic warfare specialists, orbital assault troops, aquatic assault troops, toxic warfare infantry, subterranean assault, and so on. )
Order of Battle (A short summary of the strength of the regiment, with a very brief indication of how the regiment is subdivided into smaller units (for example, number of companies) and what materiel and manpower they possess. Personally, I always think of a Regiment as being, in infantry terms, a force of about 2,000-10,000 men, but the canon contains examples of units both far larger and far smaller, so don’t feel restricted to those limits. 50 word max limit.)
Commanding Officer (name of officer, who’d typically be a colonel, any titles, 10 word limit)
History/Summary (this is the “meat” of the entry. Here, one summarises the concept and service record of the Regiment. Word limit is important here – if this section is too long, people will get bored reading it. Less than 400 words is ideal. The tone of this section should read as if it was written by an experienced officer of the Munitorum to an incoming Commissar or senior general due to command the regiment as part of a larger force. Their recent military actions can be briefly summarised, and a short, balanced account of their pros and cons as a fighting force. Note that the regiment doesn’t have to be a “good” regiment. It can consist of scum, levies, or even good old fashioned cowards.)
Miscellaneous: (A “catch all” category for a final entry on the regiment: perhaps a short summary of any special/unique equipment employed by the regiment, or unusual Regimental traditions, relics, vehicles, banners etc. No more than 100 words.)
Adventure hooks: (75 word limit)
RPG system notes: (We don’t know how the rules are going to work when the game is released. But if you add a short section to the end of each regimental entry giving some guidance on how you see the regiment might fit into a RPG system from the WH40k family, then rules can be written for the regiment once the system is released. For example, if you had created a regiment a bit like the Tanith 1st and only, you might say “bonuses for stealth, camo cloak special equipment, large numbers of veterans and scouts, sniper squads.” Note that the objective here is not munchkinism: we’re not trying to create the perfect regiment, so a degree of game balance should be coded into the concept. No regiment will be good at everything: A regiment specialising in tunnel warfare might suffer from agoraphobia in wide open deserts. A regiment from a Ministorum run-world might be intolerant of abhumans and so on. Broadly speaking, if you add something good, take something away…but bear in mind that can be a bit simplistic at times. You could also give an indication of your concept for unusual weapons/equipment, so stats can be created for these in due course.)