Description: Oftentimes, the Arbites will want a suspect alive for a myrriad of reasons. However, due to the nature of the crimes that the Arbites investigate, their target will oftentimes be armed, and with the appearance of guns and ammunition - such as the Judgeslayer Handcannon - designed to penetrate the carapace armour employed by the Arbites, closing in the distance with shock mauls can be unreasonable at best and deadly to the Arbitrator in question at worst. The Arbites response to the need to incapacitate a person at range lead to the development of the Arbites MkI "Sai'ha" Sonic Stun-Gun. This marvel of engineering was developed in coordination with the Mechanicus of the Lathe Forge-Worlds and first deployed in Hive Tarsus on Scintilla and the manufactorums of Lathe-Het. After favorable reports from field testing, especially during the destruction of a minor gang in Hive Tarsus, the MkI was issued to Arbites forces throughout Calixis and even beyond Calixis and Segmentum Obscurus, becoming common equipment in Segmentums Obscurus, Tempestus, and Solar, with some guns making it to forces in Ultima and Pacificus. The MkI is a very compact gun, only the size of (and resembling) a small shotgun or a sawn-off, allowing for easy concealment. Thanks to the Mechanicus, the materials that make up the MkI are incredibly lightweight, making it weigh little more than a pistol. The MkI is a sonic weapon, firing a blast of sound designed to incapacitate a person as well as throw them to the floor or send them flying. The MkI has no recoil, making it very accurate. Although typically the sonic blast is designed to incapacitate a person, a secondary setting tunes the sonic blast to a resonance frequency that can be lethal by causing internal hemmoraging and organ collapse/failure. The MkI is powered by standard lasgun power packs, getting 40 shots per pack on either setting. Although the MkI fires a single blast in one direction, the air around the front of the gun can also cause a short-ranged blast similar to the main blast, allowing for the chance to attack and incapacitate multiple targets at once at close range. However, the blast weakens at long range, making this a primarily close-quarters weapon only. Also, after each shot, the weapon must recharge, making the MkI unsuited for extended firefights or takedowns involving more than 2 or 3 people per gun. The nickname "Sai'ha" comes from Tallarn Arbitrators, which is best translated to Low Gothic as "tormenting blast" or "tormenting cry", refering both to the loud sound produced when firing the gun as well as the sonic blast produced, which is powerful enough to hurl a suspect in full gutterforged armour several meters.
Class: Exotic (Sonic Stun-Gun)
Range: 30 m
Dam: 1d10+2 I (Stun Mode), 1d10+5 E (Lethal Mode)
Pen: 3 (Stun Mode), * (Lethal Mode)
Special: Scatter, Accurate, Recharge, Shock (Stun Mode only) *
Wt: 2.5 kg
Availability: Very Rare
* Extra rules in notes.
Notes: The MkI uses standard lasgun packs, but cannot accept hotshot or overcharge packs. In lethal mode, armour, cover, and toughness bonuses are ignored as the specific frequency is designed to shatter metal and bone alike without weakening. Whenever a target is hit by a blast from a MkI in stun mode, the target must make a Hard (-20) strength test or get flung back 1d5 + degrees of failure meters back, suffering fall damage as normal. If a target is hit by a blast in lethal mode, the target must make a Hard (-20) strength test or get flung onto the floor if the target survives the initial blast.
So, what do you think about this gun? Is it suitable enough to be used in-game?