early game -> Greyjoy
later game -> Stark
Greyjoy (i have a cardset evaluation on the forums regarding this) for attacking
Stark (all around)
In close to 100 games no allies yet. There is no need for diplomatic relations between houses, if you can take the region do so, if another house supports against you, throw everything you have at them and put them out of the game, the other houses will smell blood and hit them as well. Works (almost) everytime.
however, non-aggression pacts? yes, and lots please
you can establish neutral regions as a "no-fly" zone (or dmz) so if someone moves there… IT'S GO TIME!
Thankfully i don't play with you all so here is the tip i will share so you will all win more games:
the IRON THRONE IS THE MOST IMPORTANT track. here is why:
in an average game when the biddiing starts, you will have between 5-10 power tokens. if the wildling track is low, people will bid higher on all the tracks.
people will often bid 0-3 on the iron throne. many people will subscribe to the fact that going after people march, will allow them to react better.
this is true in most war games, and is true to an extent in AGoT.
However, I will bid 3-5 on the iron throne, and if i had the throne before and i tie the bid with another player, i still win. (and keep the throne)
then i bid 0-1 on the fifedoms (a few bid heavy here)
and most (if not all)know having stars is importantant, so the heaviest bidding is here…if people have 1-3 tokens left for the raven (they usually do if the went heavy on the sword), they will bid 0, submitting to the fact that they will have no (*) tokens and will lose to a tie with myself.
so i may bid 0 and still beat them (and still get my stars). or i can bid 2-4 and get 1 or 2 stars(depending on what amount of tokens are left)
so my output is 5-10 tokens (at best) but usually i end up with 5 left, have great position on all the tracks while holding LOTS of power tokens.
breaking all ties is important when it comes to the wildlings(especially on fails) and the bids… the number of wildling victories i have logged is staggering because of this. and half of those cards are game winning/changing events. especially if the attack comes early, when tokens are limited.