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Fanmade Scenario: Reich vs Reich!


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#1 Moebius

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Posted 23 May 2012 - 03:53 AM

The problems that were brewing in the Reich have come to an open conflict, both Hoss and Hermann race against each other for the possession of last cardinal corner of reality that has just been found. The kaiser personally asks Hoss and Hermann to rush to a remote place of the world to uncover the secret. Both Heroes have personal agendas to fulfill and during the long hours of proximity Hoss peers into the future and senses Hermann deceit, in a matter of instants the violence braks out. By using some unknown power Hoss directly controls the stosstruppens aboard the zeppelin and launches an attack on Hezinger's personal Shocktruppen bodyguard.

The mental battle between Hoss and Herman ensues and the zeppelin is the first victim, the zeppelin crashes into the ground and both sides jump off in the last moment to continue their fight on the ground…

Eva Kruger , had been working for Hoss passing him information and quickly sides with him as well as Wolf (directly hired by Hoss), but Karl remains loyal to Hermann and Yula decides to side with them defying her former mentor.


Campaign Rules:
Whenever a hero dies, the hero drops only half its disposable equipment to the ground (rounding down), he chooses what to drop.
Characters that pick up equipment (from crates or fallen characters) may keep it for following games, characters that use "single use equipment" such as  grenades or med kits  do not get them replenished for next scenarios.
If they have died in any scenario, characters may not change their packs from 1 scenario to the following they have to keep the same pack until the end of the campaign. Troopers have their packs replenished and can change packs freely.
Players may pick 1 bonus token per hero at the start of the campaign.
Teams for the whole campaign will be as follows:
Hermann Side (R1): Hermann von Heizinger, Karl “Ozo”, Yula, 1 Shocktruppen
Hoss Side (R2): Hoss Harbringer, Eva, Wolf 1 StossTruppen
 

Scenario 1:
Map: Okinawa Crash site or Gevaudan, 3 CPs
… right before the crash most of the passengers jump into the forest near the facility and start fighting each other. They need to find their way around to the get to the place before the other side does.
Objective: To have as many heroes as possible leaving the map on the diagonally opposite entry point of the map, troopers do not count and cant leave the map, once there are no heroes of one team on the board the game ends, the team that had most heroes going through the designated exit wins.
Special rules, only 1 entry point per team the only eligible entrances are the ones situated in one side of the map
Beasts! there are beasts in the forest, Use any miniature or token you wish to mark the 2 beasts, use the following characteristics:
C St M Mov
5   6  -    6
6   5  -    6
6   5  -    6
4   5  -    5 
Both beasts will move towards the closest character and attack if possible in hand to hand (5 dice).
Setup: place 1 equipment crate token on every action and objective circle and the beast tokens or miniatures on both exit entry points.
 

Scenario 2:
Once reaching the facilities both sides search frantically for the hidden entrance to the dungeon.
 

Map Castle Ksiaz or Kitamon research Base, 2 CP
Special rules: If any Hero Died during the last game roll a die per each hero and apply the following:
1-3 Hero Dies! 
4-6 Hero wounded, Hero starts next game with 1 wound (move the health indicator 1 row down).
7-0 Not a scratch! Hero is as good as new.
If Hoss or Hermann roll a 1-3 treat it as a 4, if 1 hero dies replace him with a trooper for the next game (Shocktruppen for Hermann side and Stosstruppen for Hoss).
If a second hero dies the team will be 1 member short, but will have the call in the troops bonus token added to their lead hero (Hoss or Herman) without taking any equipment slot space (in other words, for free).
The winner of last scenario has 1 free turn at the start of the game and enters the game through the stairs (if Ksiaz) or any 2 entrances (if kitamon) , loser enters the map through any remaining entrance
Objective: Find the entrance to the dungeon, in order to do that place door tokens in each objective circle. In order to open the door a character must spend an action and have the ability that is pictured in the objective circle, in case the character does not have the necessary ability, the character must spend 2 actions to open the door.
Whenever a door is opened roll a die and add the number of open doors present on the map, on a 10+ that door leads to the catacombs! The first team to have all its heroes move through such a door wins. If the 10 is not rolled the door leads nowhere, it was a decoy. In case no 10s are rolled, whenever there are only 2 remaining closed doors, these last 2 doors to be opened lead to the catacombs (no dice is rolled). There might be a maximum of 4 doors to the catacombs, note which characters cross which door and where these doors are situated for the next scenario.
Setup: Randomly place 1 equipment crate token on each action circle.
 

Scenario 3:
Finally in the catacombs both teams rush to get the holy relic, situated in the center of the dungeon, Hoss and Hermann rush for the center to perform the ritual and pick up the relic.
Map Dungeon or daedalus; 2 CP
Special rules: If any Hero Died during the last game roll a die per each hero and apply the following:
1-3 Hero Dies! 4-6 Hero wounded, Hero starts next game with 1 wound (move the health indicator 1 row down), Hero dropped half of his remaining disposable items (rounding down) these are considered lost. If character started wounded the game, it has 2 wounds instead of 1 for the game.
7-0 Not a scratch! Hero is as good as new.
If Hoss or Hermann roll a 1-3 treat it as a 4, if 1 hero dies Replace him with a trooper for the next game (Shocktruppen for Hermann side and Stosstruppen for Hoss).
If a second hero dies the team will be 1 member short, but will have the call in the troops bonus token added to their lead hero (Hoss or Herman) without taking any equipment slot space (meaining, for free).
Winner of last game has 1 turn free with one exception, Hoss/Hermann would not activate during that turn.
 

Setup: Map each entrance of the map to the closest door that was used in last game, characters use entrances depending on the exits they used in the last game.
Place a relic token in the middle of the two primary objective circles, place objective tokens as normal for an objective game, place crate tokens in the action circles.
If playing with daedalus put 2 reich face up primary objective tokens randomly chosen in the central circle (on top of the bones). 

Objective: To win the campaign a team must either kill the opposing lead hero (Hermann or Hoss) or accomplish 1 secondary objective with any character and both primary objectives in the center of the map with the lead hero, the secondary objective must be accomplished first. 



#2 Katsuyori

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Posted 24 May 2012 - 05:06 AM

Sounds nice. I like the storyline. I personally would side with Heizinger and Yula Have no opportunity to try it out, though…






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