Major Mishap said:
Agree with the others, when you roll the dice you get a minimum of one. That step is now completed. Further in the book the Command special ability grants and additional order, this has nothing to do with rolling the initiative dice.
you cant add to a minimum, you can only add to the total number you have.
The first paragraph is clearly not a step as it does not say step one or the first thing you do it says "Each player may issue a number of orders equal to the number of *hits he rolled in the Initiative phase…". Its talking about the number of order you may issue not the starting or base number of orders.
1. your roll all blanks (0 hits), during the command phase you would get 0 orders… but there is a min of 1 so you may issue 0-1 orders. Your command is dead so you promote a new one. promoting a new command after the old one dies takes an order and without a min you wouldnt be able to promote.
2. you roll 1 hit, your command is alive and give you 1 extra order. during the command phase you would get 0-2 orders…
3. your command is alive you roll 0 hits and get 0 orders, your command give you one extra order bringing your total to 1. you can issue 0-1 orders.
If your command is alive, the min of 1 order never comes into play. Its a fail safe so later in the game you cant be stuck never issuing order again when your command dies. Without this minimum people would just blow your command off the board first turn and you would never get to issue any orders for the rest of the game.
Basic mathz people 0+1=1 not 2