The Russian said:
They said that there are twelve and have given a bit more than half of them, or pretty much their representations (from their first postings of the game):
2 Heavy Gunner
4 Ministorum Priest
5 Sanctioned Psyker
7 Storm Trooper
8 Tech-priest Enginseer
So, what else could be in that book? I think definitely there will be an assault based class, probably a sniper, but what about the last two? Regular trooper? Scout? What do you guys think?
I'm sure a lot of people are dying to play a Commissar, but me? I'm excited to play a Sergeant or Storm trooper!
An Assault-based class might be nice, but Guard seem to lack it, except for Ogryns, so I don't know. If they could make up a Guard type, one that actually CAN assault, even if it doesn't exist in their army list, I'd be pleased. I would like to see Ogryn, but maybe just as an NPC asset, for now, and maybe give them stuff for Character Use later. I suppose they wouldn't be too hard to make/run, but… A Recon/Sniper/Advance Scout/Artillery Spotter-type would be a nice option, so long as that character isn't always alone, off on their own; it will sort of matter, for me, how the group mechanic works in the game, whether you might have a player Officer, Commissar, Sniper, Ogryn, and Tech-Priest all in the same unit (odd for Guardsmen, but doable for an RPG), or whether you will each control assets in a bigger force (and the "army unit" is the "team"), where your specialties might apply more.
As for me, I'd like to either play a S. Psyker, or more likely, an Officer, maybe a Lieutenant. I'd guess that'll start as a Sergeant, and work the way up. I seem to attract the leadership role among my friends' gaming groups, even if I still wonder what ever led them to think I should lead. I like Psykers, but they always throw up flags because they have Powers, and some mechanic always makes them broken sauce, or sucky, but Officer should be a nice, stable class option, and one with good options.
Regardless of the feelings players, and the books, will have on vehicles, I assume a dedicated Driver/Pilot character type will get released. I'd think, in their own way, they'd need as much dedicated training, compared to a "regular" Guardsman, as any Heavy Weapons Operator.