Hamster Friend said:
I've gone over the rules and checked out a few beginner guides online, plus I'm a huge fan of the Mythos. The only other LCG I've played is AGoT.
What I wanna know is: how good are the decks you can build out of the core set? After splitting up the core set cards, how many playable decks will one have?
What's a good faction combination for a beginner who's pretty much sure that he's NOT playing any of the 'good guy' factions? So far after reading through the cards on Card Game DB, the combination that's appealing to me the most is Cthulhu/Shub-Niggurath.
With a single core set you can create 21 different decks since there are seven different factions and you'll build two-faction decks (I'm ignoring the neutral cards for now). All decks a playable in principle but some faction combos are more powerful than others.
If you split a core set one player will end up with three factions and one player with four factions. So, one player can create three different decks, and one player can create six different decks.
I think one player should get Cthulhu, the other Agency, since that's probably the two strongest factions. Shub is also pretty strong.
Hastur is somewhere in the middle; Syndicate and Miskatonic are mostly supportive factions (Syndicate being the stronger one) and Yog is the weakest (considering Core-only).