So we're in early chargen at the mo, and one of the players wants to be an ex Sister of Battle. How would you go about doing this?
Sister of Battle….
Posted 12 May 2012 - 12:33 AM
It's pretty much unknown territory really since Battle Sisters don't really quit and give it up and if they do then people come looking for them because they must have fallen to chaos…. which means at least Enemy: Ecclesiarchy, Enemy: Adepts Soritas and Enemy: Inquisition at character creation. You also wouldn't have the power armour/bolter/other gear unless you stole it and had a way to maintain it.
Maybe better in Black Crusade
Posted 12 May 2012 - 12:43 AM
Like UberMutant, it's difficult to play a former Sororitas in RT since the setting doesn't seem to support it.
The other option is to have the Sister of Battle as the Rogue Trader, which actually happened once in canon, as explained in Blood of Martyrs. The only problem with this is that only Canoness do ever move away from the Sisterhood, which means it would have to be an extremely powerful character in comparison to his teammates (or just a regular Rank 1 RT with a pretty background that doesn't reflect the actual skills of the character at all).
What you could do, is that the group's Missionary (or the NPC Missionary of the ship if not a player) somehow was granted a Battle Sister has his bodyguard for wathever reason you can come up with, that way she is still part of the Sisterhood but can be on a RT ship. She could even be the RT bodyguard if the Dynasty has ties with the Ecclesiarchy and it's very religious in nature.
Anyway, you should use the Battle Sister career from Blood of Martyrs (the career in IH isn't that good) and allow the character to start Rank 3-4 to be on the same level as the RT characters.
Posted 12 May 2012 - 01:11 AM
Not all of the Adepts Soritas are combat focused, if destroying thine enemies in holy combat isn't necessarily the player's main focus then other career paths exist. A Sister Famulous or Sister Dialogous could make an acceptable replacement for a Seneschal while a Sister Hospitaller could take over for a Missionary. It would probably be much easier to just say they're an active member of the Adepts Soritas and for whatever reason the Rogue Trader has been given use of their services for an undisclosed amount of time.
Posted 12 May 2012 - 02:50 AM
For this one you will require a copy of either (or both) Blood of Martyrs (BoM) and the Inquisitors Handbook (IH) for DH.
Build character up the DH way to say 4th rank (2,000xp-2,999xp) as either a Battle Sister or using one of the 'Sister' paths (templates in BoM). At 5th Rank, which roughly falls in line with starting xp for RT characters, either apply the Sister Repentia package (BoM pp. 91-92, start with 40 corruption points), or from pp. 78-79 of IH apply the Sister Oblatia template.
Either way, the 'ex-sister' functions outside of the Adepta Sororitas, though until the Sister Repentia atones for her sins probably won't be able to use her 'Faith' due to her taint (in sessions previously ran the G.M. houseruled that the moment any PC suffered 20+ CP the faith powers stop functioning).
This is probably the only way I can think of having an ex-sister.
Posted 12 May 2012 - 03:17 AM
Eh. Use the Blood of Martyrs sourcebook. Allow the player to use the Origin Path with Motivation as a free row. Don't start them at Rank 5, that just doesn't work.
Posted 12 May 2012 - 09:49 AM
I would simply take the Missionary and give the player access to the BoM Faith Powers…
Perhaps change the starting equipment a bit.
Posted 12 May 2012 - 01:23 PM
In terms of game mechanics, it's probably best to just make her a Missionary… Unless you've got a ton of sourcebooks from other games and a very competent and understanding GM, that's the way to go. Porting characters from other 40KRP games into Rogue Trader is possible, in theory, but in practice the systems don't mesh well at all.
The difficult bit is actually going to be the backstory and roleplaying. Sororitas are, by definition, very zealous adherents of the Imperial Creed. They typically don't leave the convent unless they're on a mission to burn heretics. How is a sister with such a stern moral upbringing going to react as part of a Rogue Trader crew? Rogue Traders do have a justified reputation for being scruffy misfits who are in it for the thrones…
*Lumen globe over head turns on* Hm, wait, let me answer my own question… I'll make a trio of suggestions as to why a sister might be aboard ship:
1) Fallen sister. She has done something, or seen something, that caused her to flee the sisterhood, and is taking refuge in the Expanse. In this case, the Ecclesiarchy, especially her former sisters, is going to want to hold her to account? Perhaps she's developed a mutation, or worse, psychic powers?
2) Sister Dialogus. This is one of the non-militant orders. They are scholars, with a specialty in languages and cipher-breaking. Potentially very useful in speaking to a heathen society that hasn't heard Low Gothic in millennia.
3) Sister Famulous. The Order Famulous are chamberlains and advisors to royalty throughout the Imperium. A Rogue Trader dynasty is effectively royalty. An old dynasty might well have an advisor as part of their Warrant, or have earned one later. Since one of the Famulous' duties is to ensure correct, moral behaviour, that could put her at odds with the rest of the crew. There is also a subset of the Famulous, the Order Sabine, that works hand in hand with the Missionarius Galaxia to prepare heathen worlds for re-integration. Such a sister is clearly a missionary.
The latter two orders are detailed in Blood of Martyrs, by the way.
Just my 2 thrones worth,
Posted 12 May 2012 - 09:23 PM
I second the idea that the sister's order could have close ties with a very pious Rogue Trader and was given as an ambassador of sorts.
Or her Order could have been nearly wiped out and disbanded as a result. Or she could have been outcast as a result of 'office politics'. Or, or, or…
Posted 14 May 2012 - 08:28 PM
I'd say she's a member of the Ordos Sabine and run her as a Missionary. If she took the Torchbearer alternative career from Into the Storm at Rank 2 she'd pretty much be there.
Posted 15 May 2012 - 02:59 AM
People have covered this quite well so far, but i feel that the Famulous, Dialogous and Hospitaller options from BoM would work well at same XP levels as RT characters. All of them work on the front lines of the imperium and with noble houses (such as RT dynasties).
Only the insane have strength enough to prosper.
Only those that prosper may truly judge what is sane.
Posted 15 May 2012 - 04:33 AM
I ran such a character once, but in my case she was only an ex sister of battle because she eventually found herself promoted to an Inquistor. Generally we just ported it over directly from DH, only with a slight change by matching up skill costs with their RT equivalents. It worked fairly well since the RT crew were allowed to start off at a higher rank herself. Though I admit by this time the former Serephim pretty much agreed to spend most of her time looking after the crews spiritual health in the chapel, being pragmetic enough (after some years as an inquistor) to realise hanging around the bridge would make her want to shoot the rest of the party.
Well other then the Navigator, who she tended to shoot as an obscure form of flirting. And the tech priest, who she'd use for sparing practise, as he was the only thing on the ship tough enough not to collapse after a few light blows.
It worked rather well most of the time, well except for how I managed to convince the GM to let me use both Untouchable AND Pure Faith on the same character. Well that and not revealing the former DH character had been promoted to an inquistor until after she first used the power.
Worked rather well really.
A more traditional Sister might be on bored because the Traders Vessel is transporting a holy relic, and she and some of her sisters were assigned to guard it. Kill off the redshirts in the first main battle, and use the theft of the relic as a plot piece, with her looming over them until its recovered.
Posted 28 April 2013 - 10:03 AM
Hello one and all,
I thought I'd address my problem in this thread, so as not to create a new thread.
I have a Player who wants to run a Sister of Battle in our Rogue Trader group, and I think this is doable principally because the other PCs are role-playing their characters as devout zealots of the God-Emperor (and it's been very fun). Everything on this ship is done with reverence to the God-Emperor; even shift changes are done with either the Missionary or one of the adherents ringing out an angelus. They are operating a Conquest-Class Star Galleon called the Righteous Partisan and they have already amassed a sizable empire in the Koronus Expanse, and have been at war with another Rogue Trader faction who has had dealings with xenos (notably, green-skins of the Undred-Undred Teef).
I've thought of making her just take Arch-Militant rather than Missionary, but there is the issue with general power level. I mean, wouldn't such a Sister of Battle be something akin to a Canoness?
Posted 30 April 2013 - 01:38 AM
Posted 01 May 2013 - 10:19 AM
Thanks for the awesome reply. It has been quite informative.
I've been concerned that maybe the Battle Sister, or any member of the Soritas, might be too fanatical, even for my group of fanatics. The least fanatical of the bunch is, argubly, the Rogue Trader, who sees the zeal as eminently useful to his goals of carving out his own empire in the Koronus Expanse and displacing the Ork Freebooterz. The second-least fanatical is the Seneschal, who often has to deal with other xenos, notably the Stryxis, but he has since been more and more devout as the campaign progressed. The most fanatical is certainly our criminal-turned Astropath Transcendant, who never makes a decision unless he's talking to the Emperor (or, so he thinks). I'm concerned with perhaps the Rogue Trader's lack of zeal, compared with her own or especially the Astropath's, might cause an internal conflict that might get ugly. The Rogue Trader keeps an Untouchable around him most of the time to prevent the Astropath from reading his thoughts, which stray into the carnal (the man is trying to have a child to succeed him), and the Astropath thinks heresy might be afoot (and is always a source of delicious tension among the group - the Astropath has actually attempted to have the Untouchable killed, only to be thwarted by the Seneschal).
Another concern would be to give her things to do. All of my players have their own goals that coincide with one overall agenda, and if I decide to let her go with being a Sororitas I want to give her personal goals that coincide with her duty to her order that doesn't always involve what the Missionary is always doing, which is about converting the lost heathens and scouring out the heretics. And I want to give her something cool to do, not just putting heretics and Chaos to the flame, like finding lost relics and such.
My thought was that she was sent out to Koronus to renew her faith. That she encountered Chaos forces that weakened her zeal, and now she's somewhat aimless. One of the themes of our campaign that we've drifted into was Fighting Entropy Itself, that our heroes create the kind of empire of their own out of a sheer need to fight not only boredom, but dying the death of a thousand cuts that comfort brings, and I want to continue with that.
Posted 02 May 2013 - 02:59 AM
"Too fanatical" is certainly a threat, especially with a younger and less experienced Sister. If you do have a Missionary, however, he'd be the perfect buffer to keep the character's zeal in check - assuming she defers to his authority. At least at first this should be no problem, as the Sister is almost automatically thrust into the role of a bodyguard and enforcer. There's a certain risk that the character could turn against the Missionary and invoke the Orders Militant' task of policing the Church, but that should take some major "mistakes" on part of the Missionary's player.
Posted 02 May 2013 - 04:54 AM
With regards to zeal and faith it is worth noting that not all Adepta Sororitas are Battle Sisters (nuns with guns). There are also the following options open to your Sister player:
Sister Dialogus - Translators and scribes, the Sisters are often used by the Inquisition when dealing with Xenos, so could easily be justified as being used by Rogue Traders with the right connections.
Sister Repentia - Sisters that have either personally failed or have taken another's failure upon themselves and become outcast from their Order. They travel as pilgrims fighting whatever injustices and enemies of the Emperor they can find. Could easily have found her way on board the Rogue Trader's ship for a while.
Sister Famulous - Are attached to Imperial houses to maintain order and remind them of their duty and loaylty to the Imperium. A Rogue Trader dynasty is pretty much the definition of an Imperial house. Think of them as Supernanny/battle-matron.
Sister Hospitallier - Doctors, medics and surgeons that serve all departments of the Imperium except the Astartes. Again easy enough for a Rogue Trader to have one's services.
Sister Sabine - These sisters accompany missionaries exploring lost human colonies and are adept at infiltrating primitive societies and introducing aspects of the Imperial Creed. Totally justifiable in your crew!
Sister Pronatus - Tasked with the retrieval and safeguarding of artifacts deemed important by the Ecclesiarchy, it could easily be that a solo-working Pronatus agent has been given a check list of things to bring back from the Koronus expanse and has signed on with a Rogue Trader crew to expediate the recovery of these items.
As you can see you have many optiosn beyond playing a 2-dimensional nun-with-a-gun type Adepta Sororitas.
Only the insane have strength enough to prosper.
Only those that prosper may truly judge what is sane.
Posted 02 May 2013 - 06:20 AM
Well, apparently the player explicitly wished for a Battle Sister.
Also, I'm not sure I would agree with Sisters of Battle being "two-dimensional". Much like Space Marines, Storm Troopers or Commissars there is certainly a much greater degree of conformity due to their indoctrination and lifestyle, yet that does not make necessarily make all of them the same. What I will say is that it is certainly more difficult for a player to portray such characters in a way befitting said indoctrination and lifestyle without falling into that two-dimensional cliché. Imho, a lot of novels suffer from this issue by having such personae either be too bland or "too human", not paying sufficient homage to what sets them apart. But there certainly are exceptions, fortunately. Amongst novel writers just as much as amongst the players. With any luck, MaxWylde's player is one of those.
Posted 02 May 2013 - 06:25 PM
Okay, basically, here's what I've decided. She's basically going to play an Arch-Militant, but I'm going to give her the option of having Pure Faith if she wants it. And I've decided that she's a survivor of a lost pilgrimage, and unfortunately encountered the Rak'Gol. She knows of a planet that has a shrine to an exploring saint from the time of the Horus Heresy. This world has been lost on star charts for centuries but she knows the location, and I'm going to make this a Grand Endeavour for the party to conquer before their rival Rogue Trader (or another) beats them to it.
And I'm basically going to put her under the Missionary's wing. The Missionary, who we all call the Deacon, is a very compelling character in our group and he has the pulse of the entire crew. The man single-handedly fought off a Chaos Daemon and saved the life of the Navigator, and he is a little insane (12 Insanity Points isn't too bad, under the circumstances). He does have missions for the Rogue Trader that irritate him, but they are necessary, and he's kept the crew's morale quite high.